[h1][b]Hello engineers![/b][/h1] [h3]It's Thursday update time. Bug fixing and stability are high on the list, as well as polishing, localization, and tweaks to objectives. We've also made Black Holes a little more dangerous. As always, our efforts to implement multiplayer are ongoing, as well as the exploration update which will add a bunch of new interesting details and mechanics to the game world.[/h3] [h2]Full 0.16.3.3-6 Patch Notes[/h2] [h3][b]Black Holes[/b][/h3] [list] [*] Black holes now have gravity and will pull in nearby ships (including the player). This of course will result in the obliteration of anything that gets too close! [/list] [h3][b]Save Panel[/b][/h3] [list] [*] Added a button to delete saves [/list] [h3][b]Localization[/b][/h3] [list] [*] Fixed a huge number of wrong translations, especially in French [*] The hover panel is now translated [/list] [h3][b]Objectives[/b][/h3] [list] [*] Added a hint on where to find planets to the Find a Planet objective [/list] [h3][b]Performance[/b][/h3] [list] [*] Fixed an issue with how data was being processed to accumulate production stats that was causing major performance issues on larger saves [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Added some error handling that prevents crashes in a couple of cases with the new connector logic [*] Fixed a crash that would happen when connectors would get destroyed by any means [*] Fixed the description of exploration centers to no longer mislead the player about exploration bots [*] Fixed several typos [*] Fixed the technology panel showing way too many degrees of precision for research progress [*] Fixed some wonky tips messages in various objectives [/list] [url=https://discord.gg/finalfactory][img]https://clan.cloudflare.steamstatic.com/images//43547551/faf1cb978aed954086252ca6cd8e5aa61f3430b1.png[/img] [/url] Thank you for your support and have a great day! 🥰