[img]https://clan.cloudflare.steamstatic.com/images//43547551/4d228e4333a7c995a5c7a908b4f6af233e68d83b.png[/img] Automation games are not complete without some kind of motivation to keep playing forever. 0.16.1.18 adds infinite techs and black hole research to add some meat to the end game, and give players a reason to endlessly build their factory. [h2]Black Hole Research[/h2] Black Hole Research has been added. After successfully launching a Singularity Vessel into a black hole, you will be rewarded with 5,000 Black Hole research, and 5,000 new research points. [h2]Infinite Techs[/h2] The infrastructure to add infinite techs has been added to the game along with 2 new infinite techs. [b]Mining Productivity[/b] Researching this will reduce the time it takes for Advanced Mining Stations to produce additional ore while it has miners operating at it. [b]Fleet Command[/b] Researching this will add 5 additional capacity to your fleet. Assuming infinite time, players can now reach infinite fleet capacity! [h2]Full 0.16.1.18 Patch Notes[/h2] [b]Research and Technology[/b] [list] [*] Added Black Hole research to the game. [*] Launching a Singularity Vessel now yields 5,000 Black Hole research and 5,000 new research points. [*] Added infinite technologies to the game [*] Added Mining Productivity Infinite tech [*] Added Fleet Command Infinite tech [*] The technology panel will now show available techs before unavailable techs (finally) [*] Added Laser Turret damage technologies [/list] [b]Dyson Spheres[/b] [list] [*] Fixed a bug where the Dyson power receiver was not aimed correctly when loading a game [*] Fixed a bug where Dyson Bots were not being counted towards the Dyson Bots objective [*] Increased the radius of the dyson spheres, because it looks cooler [/list] [b]Hotfixes[/b] [list] [*] Fixed a bug where ships may never get requested due to a bug in the shortest distance algorithm used to pull units from shipyards [/list]