[h1]Hello there, elves![/h1] We are working on a full-scale story campaign. Mostly, our activities were in creating a special version of the game for our sound designer. But in the meantime, we couldn't miss that several people joined our Steam community recently, and we wanted to say thanks. To mark such an event, we decided to tackle a problem that bugged our demo from the very beginning - the default checkbox. Can you really tell the difference between on and off? [img]https://clan.cloudflare.steamstatic.com/images//43416049/8b8c593715c8b8b52e0ec7ba6e943b9b9e0e4e40.png[/img][img]https://clan.cloudflare.steamstatic.com/images//43416049/f3ebd124240322186aba7a1e51aab0bf2dcc5498.png[/img] Probably yes, but it's not obvious. So, we worked hard day and night, developing and researching, and we came up with THE CHECKBOX. NOW GAZE UPON ITS ETERNAL BEAUTY AND REASONABLY CLEAR DISPLAY, MORTAL! [img]https://clan.cloudflare.steamstatic.com/images//43416049/6769bf1b6255b5d8280298fa4adbe128baad2ac2.png[/img][img]https://clan.cloudflare.steamstatic.com/images//43416049/5f1c56fd45aecfcfa57633b42e70241b9e42f4b9.png[/img] We also added nice decals on top of all in-game objects windows: [img]https://clan.cloudflare.steamstatic.com/images//43416049/fe8b081995b69e8d1ce9253ad65ddd22bbef3b57.png[/img][img]https://clan.cloudflare.steamstatic.com/images//43416049/04b8c0ce1de32ef49346d6c057a48ed1a988b261.png[/img] Changes include: [list] [*] Decals in object windows [*] New checkbox [*] Elfs now gather berries for some time, with animation [*] Fix for lantern dismantle crash [/list] Don't loose yourself in the fog and have fun with the demo! thundercatofdoom and CleDeSol.