V 0.1.008 - Begin animation updates
Author: vasilenko.i.d.93,
published 1 year ago,
[h1]Elfs, we meet again![/h1]
We started development having really "basic" UI-placeholder elements. At some point in development we replaced them with nice-looking hand drawn UI, which really sets a tone for whole thing! Now, it's time to do the same for in-game sprtie work, and we began by replacing very primal building - stone quarry. It recieved new sprite, as well as animation of worker inside it! Also, we analysed some feedback from players and adjusted mechanincs a little bit - still looking for balance between difficulty and comfort there. From game vibe perspective we introduced atmosphere sounds, and adjusted some button presses/events. Still work with a custom engine and had to put some time and effort into it, fine-tuning and making development a little less tedious.
Changes include:
[list]
[*] Druid now is glewed to LMB, when selected
[*] New sprite for stone quarry
[*] Stones replaced with stone pillars
[*] Animated miner in quarry
[*] Extracted stone is now displayed
[*] Song fine-tuning
[*] Various sounds adjustmens, added atmosphere sounds
[*] Tooltips added to build menu
[*] Druid now have "quick find" button
[*] Builder now interrupts work in case of hunger/tiredness
[*] Various additions to engine
[/list]
As always, we hope you won't loose yourself in the fog and have fun with the demo!
thundercatofdoom and CleDeSol.
P.S.
also we have a sound guy, and he complained we never mention him, so his photo on the background