Hello everyone! We're back with version 1.0.7. We keep on reading your feedback and fixing different issues, so just like everytime, thank you all! Should you have further feedback, we're of course very happy to read it. For now, please find the full patchnote just here : [h2]Update 1.0.7 changelog[/h2] [h3]Bugfixes[/h3] [list] [*] Fixed bug when heroes would enter the dungeon even if they don't have enough money [*] Fixed bug where skeleton raid skeletons would not open the door [*] Fixed Satisfaction impact in rooms not getting loaded [*] Fixed a bug where Skeletons from the raid event were not getting into the dungeon [*] Fixed a bug where the Level up achievement was not properly granted [*] Fixed a bug where heroes behaved like their inventory was full when it wasn't [/list] [h3]Balancing[/h3] [list] [*] Rebirth stone now has unlimited capacity [*] Enhanced totems now give 15% stronger buffs [*] Potion dispensers are now reusable [*] UI improvements for respawn pedestals/spawners [/list] [h3]Quality of Life/Other changes[/h3] [list] [*] Difficulty levels on new game panel now have tooltips to indicate what they change [*] When a boss is unlocked monster limit will be increased by one [*] "Go to" button for monsters when you click on "assigned" indicator [*] Assign monster tip is now more readable [*] Enhanced totems now preview the enhancement [*] Camera fixes [*] Chest loot distribution reworked to be more understandable [*] Unlock realm button can now be found on research panel [*] General improvements to hero AI [*] General UI Improvements [/list]