Hello everyone! Today, I've got two things to tell you! Let's get to it right away. First of all, we've seen that some of your are having concerns about game content. We've got a roadmap about content that will come in the next updates. Please find it at the end of this post! Since I've got more things to tell you and that the team made a beautiful visual for it, I'd want to keep your attention before you're diving into it! As a precision, the content that's in this roadmap is planned as [b][u]free content[/u][/b]! As the post title suggests, we're also rolling out the 1.0.5 patch! The main highlights of this patch is that we're keeping on working on crashes. Some of you had crashes on launch and we've tackle some of them. We're still working on some situations where it could still happen. We've also tackled some in-game crashes One last thing before going into the full patchnote and roadmap, the 1.0.5 should be [u][b]Steamdeck Compatible, but not finished yet[/b][/u] as it's planned to be complete in 1.1 update. In other words, before 1.0.5 you basically could not even launch the game on Steamdeck. The build should now be launchable on Steamdeck, but not optimized yet. There is a [url=https://steamcommunity.com/app/2400770/discussions/0/4846526476120839420/]Steam Forum Post about the Steamdeck[/url], since while we know what it requires to be Steam verified with Steam verifications, we're also taking requests and feedback from you, the players, to have more than just the theory Alright, I think I told you everything I had to, so please find below both the full patch note and the Roadmap! Thanks for playing Dungeon Tycoon, and as always, for your precious feedback [h2]1.0.5 Patchnote[/h2] [h3]Crash Fixes :[/h3] [list] [*] Fixed many in-game crashes and bugs [*] Fixed some of the startup crashes [*] Fixed golden crawler crashes [*] Made the crash panel show only once [/list] [h3]General Bugfixes :[/h3] [list] [*] Fixed bestiary achievement [*] Fixed ultrawide issues [*] Fixed large potion dispensers being used less [/list] [h3]Other changes[/h3] [list] [*] Major performance upgrades to AI [*] Rebalanced legendary heroes [*] Added missing monsters to the bestiary [*] Added luminosity to camping spots [*] Camping spots will now be used at 50% energy minimum instead of 75% [*] Added tooltips to chests, room UI [/list] [h3]Known issue[/h3] [list] [*] The issue making a room unreachable if the door has been placed before the room itself is only partially fixed. The full fix should come with the next update, 1.0.6. As a workaround, you can save and reload your save, it will make the room reachable. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44097891/43d67157dc2ef3c2232258a09d3ea0e1c7b40af6.png[/img]