Hello everyone! Here's our second patch for Dungeon Tycoon! Since most of the crash situations seem to be fixed, we're focusing a bit more on balancing the experience. Some people might still have crashes ; we're currently investigating on a compatibility issue for people using DirectX11/Windows 7. While using those does not mean you'll have crashes, this might be a cause of the remain ones. If you still have crashes but are not using DirectX11/Windows 7, please remember to have a look at the [url=https://steamcommunity.com/app/2400770/discussions/0/4846526093724394752/?snr=2_9_100015_] Steam Forum's Crashes thread[/url], so you can send your Crash logs our way to fix those! Thanks a lot For this patch, as said, we're focusing a bit on balancing as we did not expect people to fly through the game's content. As we cannot add content that fast, to optimize the experience, we're slowing a bit the player's progression through it There's also a bunch of bug fixes in there too. Thanks again for all your reports, I know I'm saying it a lot, but this is truly essential for us to give everyone the best experience possible. Have a wonderful day, and please find the full patch note below : [h3]Balancing[/h3] [list] [*] Popularity rebalancing [*] Room prices were increased [*] Balancing to research [*] Nerfed groups by 25% [/list] [h3]General Bugfixes[/h3] [list] [*] Added the two missing monsters to the spawn pool [*] Fixed improved camping spots [*] Fixed placing a room after placing a door wouldnt detect the room as reachable [*] Fixes to achivements [*] Fixes to old saves saying 97% on the research panel instead of 100% [/list]