The Goblinz Publishing team is excited to bring you some thrilling news! We're delighted to announce that we are partnering with Lunheim Studios, the talented developers behind Dungeon Tycoon, to take the game to the next level! We can't wait to share more news about our plans, but in the meantime, please enjoy the latest version of the demo - available now! https://store.steampowered.com/app/2400770/Dungeon_Tycoon/ [b][h3][u]FULL PATCH NOTES[/u]:[/h3][/b] [b]Major Content[/b] -Added new monsters. -Added new buildable objects. -Added new quest rewards. -Added new research perks. -Added a new class: The Wizard! -Added ranged attacks for heroes. -Added the loot goblin event. -Made rooms inspectable. -Room floors and walls can now be customized. -Rooms can now be deleted. -Hero AI has been completely reworked to allow for more natural decision making. -Added item inspection panel to the build menu to show descriptions about the objects. -Added a graph chart on the finances panel. [b]Other Changes[/b] -Deleting objects now refund money. -Added tooltips. -Added more rooms stats. -Respawn pedestal now has a set amount of charges. -Every hero now can give only one soul. -Heroes can now be marked to follow them easier. -Improved in-game camera. -Switched to an improved input system. -Improved scene lighting. -Rebalanced some objects. -Monsters now glow when they are max level. -Overall performance has been improved. -New icons for research perks. -Everything is made easier to click and selects with larger hitboxes. -New hero positioning system to make sure they don't overlap during fights. -Added "View Monster" button to spawners. -Visual UI improvements. -Outline system for selections. -Double door support. -New hero gear. -Right clicking now closes any open panel. -Fights are made smoother. -Doors now can be rotated. -Log system. -Ability to zoom in/out on the research panel. -Totems now keep casting buffs as long as the heroes stay inside. -1,2,3 and space keys for time controls. -Improved the majority of the VFX. -Lots of small QoL changes. [b]Bug Fixes[/b] -Fixed UI issues. -Fixed potion dispenser bugs. -Fixed heroes not facing the enemies. -Fixed various bugs with the build system. -Fixed flashing lights on torches. -Fixed object options offset issues. -Fixed floating texts not being positioned correctly. -Fixed game-breaking bugs with the summoning system. -Fixed enemies escaping rooms. -Fixed monster spawn rates. [b]Known Issues[/b] -You can buy three monsters at the beginning, and then you have no gold and can't continue. If this happens to you, we invite you to start a new game. For any questions or feedback, feel free to join [url=https://discord.gg/2Y2Hme5eBC][b]the Lunheim Studios' Discord server.[/b][/url] We're expecting many of you there! Have fun!