Patch 1.6.1 change log
Author: jack,
published 6 months ago,
Fairly large patch, this should hopefully address a lot of the most common critiques with the latest content update :]
- Toilet items can no longer spawn from challenge room boxes.
- The Toilet Paper item will no longer spawn during challenge runs.
- Made the Portrait Demon’s hitbox slightly smaller.
- Fixed a bug which caused the game to display incorrectly on non-16:9 displays.
- Fixed a bug where only part of the item descriptions at Cordelia’s shop would be italicized.
- Fixed an issue with music being permanently muted if you set your BGM volume to 0.
- Fixed some crashes which would occur immediately after starting a game with a B or C costume selected.
- Fixed some crashes that would occur seemingly randomly with no error message. This one was a real pain in the ass to figure out.
- Fixed a crash which would sometimes occur upon defeating Cybil.
- Fixed a small bug in which tutorial control prompts would be affected by lighting when they should be displayed above all lighting and shadows.
- Fixed a freeze triggered whenever Chunks would spawn on a floor while Curse of the Ancient is enabled.
- Fixed a freeze triggered by firing any weapon while holding Toxic Barrel with Curse of the Explosive enabled.
- Fixed a bug where the signs on the balcony's text would appear incomplete after leaving and returning to the room.
- Assignment Anya[list]
- Added small pouches which you can use to expand your inventory. There are three pouches total in the mansion, so you can have a maximum of 9 inventory slots by the end of the game.
- You can now use health potions (and most consumable items) where you find them without having to add them to your inventory.
- Added item boxes to the back patio, gallery, laundry room, and guest bedrooms.
- Removed the item box from the northwest foyer room (there is already another item box literally two rooms away).
- Changed Game Slime’s S-rank review on the score screen to mention a 1-hour completion time instead of 2 hours.
- Significantly toned down the particle effects during the final Chunks chase.
- Moved the chandelier in the north foyer room slightly because it obscured the camera before.
- Added a tutorial prompt explaining that you must use cameras to save the game.
- Added a one-time tutorial prompt to the save menu stating that Assignment Anya does not feature automatic saving.
- Quitting Assignment Anya from the pause menu now asks you if you’re sure you want to quit.
- You can now hold the fire button to fast-forward through the establishing shot cutscenes or press the pause button to skip them altogether.
- Fixed a crash which would occur when you went back a room during the “Another World” segment.
- Fixed a softlock where you would teleport into a white room at the end of the “Another World” segment.
- Fixed a bug which allowed you to equip and unequip the zombie mask while in menus.
- Fixed a softlock in the “Somebody’s Wardrobe” area caused by getting stuck behind some of the furniture.
- Fixed a crash during the Chunks chase which would sometimes occur when entering new rooms.
- Fixed a softlock caused by saving after the Chunks chase begins and reloading your file.
- Fixed an error in which the tutorial prompt to open your inventory wouldn’t disappear after opening your inventory.
- Fixed a bug in which curses could be enabled in Assignment Anya.
- Fixed a bug which caused music to not play during the Chunks chase.
- Fixed an issue in which the game would lag heavily during the final chase segment.[/list]
- The Gauntlet[list]
- Removed a number of useless items from the spawn pool for this challenge, such as Map, The Globe, Rat Poison, etc,.
- Cordelia no longer sells maps in this challenge.
- Added additional time to most challenge boxes.[/list]
- Mutants[list]
- Chunks now spawns much earlier in this challenge.[/list]
- The Great Depression[list]
- Removed Tiny Wallet from the spawn pool for this challenge.[/list]
- Arcade Maniac[list]
- Portrait Demons now spawn away from doorways and the player.
- Portrait Demons now move at different speeds: the first one moves very slowly, the second will move a little faster, and the third will move quickly.
- Added a big heart in the starting room. This is a one-time heal and it’s the only way to regain your health in this challenge.[/list]
- Items relating to secret/bonus floor elevators (such as Elevator Button, The Vault, and Toilet Paper) as well as Chaos Token have been removed from the spawn pools of all challenges.
- Made some significant optimizations:[list]
- Improved the way that the HUD minimap is drawn.
- Changed the method that almost all outlined text is drawn for a more efficient one.
- Overhauled the game's memory management.[/list]