1.1.3 - Little baby-sized patch
Author: jack,
published 2 years ago,
The college semester has taken an [strike]un[/strike]expected turn for cramming a ton of work into a very small amount of time. Makes sense given we're getting close to the end and Thanksgiving break is next week, but regardless I didn't anticipate how much time it would take away from working on updates for Dead Estate.
This patch is pretty overdue given that in the last couple posts I mentioned wanting to get one or two of these out every week, so sorry about that! School ended up pulling me away from this for longer than I expected:
[b][h3]! NEW FEATURES, CHANGES, AND FIXES BELOW MAY CONTAIN SPOILERS FOR GAME CONTENT ![/h3][/b]
[b]CHANGES AND ADJUSTMENTS[/b]
- You can now switch between weapons using the mouse scroll wheel
- Very slightly increased the chance to obtain ammo from killing enemies
- Buffed the ammo drop % chance increase from "Aura of Ammunition"
- Reduced the amount of money obtained from destroying weapons
- Lowered the price of "Old Reel"
- Lowered the price of "Breezepods"
- "Resume" is now selected by default when pausing while on a gamepad
- Made the teleporting animation faster
[b]FIXES[/b]
- Changed the description of the "Midas" medal to be more accurate (it used to displayed 5+ golden pots as the requirement when it should've said 10)
- Changed the description of the "Speedrunner" medal on Steam to be more accurate (used to display 15 minutes when the requirement was 20)
- Your current amount of money is now saved when your runs are auto-saved
- Maximum weapon count is also saved now (affected by items like "Holster")
- ...And your maximum jump count is also saved (affected by items like the "Magic Carpet")
- The Chainsaw is now properly classified as a melee weapon and is affected by melee upgrades
- Fixed a bug where the "Sugar" item would not properly halve your HP
There's not much in this patch, but rest assured that we're still working on the [u][b]big [strike]January[/strike] Q1 2022 content update[/b][/u] that I've mentioned before. It's gonna be awesome. In the meantime, I'm still gonna try to put out these small patches semi-regularly.
Again, thank you all for your patience!