[b]Hey Chefs![/b] Patch #8 is up! [u][b]Bug Fixes[/b][/u] - Fixed an error with Pomarine’s hunt - quest not continuing after dialogue. - Fixed ingredient deliveries still enabled after skill reset. - Fixed visual error with some dining chairs when facing back. - Cutscenes can sometimes stutter on computers with lower specs – which could cause the cutscene to get stuck. Added a catch for this error, and slightly improved optimization to reduce stutter on lower-end systems. - Fixed being able to continuously hit the Smoldering Razorback after defeating it to receive more rewards. - Fixed respawn rate of Smoldering Razorback to respawn once per day. - Fixed issue chatting with some characters, where a chat bubble would not appear. - Fixed valentines gift boxes in the mailbox not being able to open. [img]https://clan.cloudflare.steamstatic.com/images//41514609/6e5f885ca28bbf8f3718f5d64b73b3f5784ce328.jpg[/img] Gifts received on Valentines day (Spring 14) - could not open previously. [u][b]Improvements[/b][/u] - Storage spaces have been expanded! Hotel storage increased from 16 to 28. House 1 storage increased from 28 to 40. House 2 storage increased from 44 to 56. In the future, we will look into adding a centralized storage system that is upgradable. This will likely be added during the Festivals & Relationships update. - Can now fast travel to Bathhouse after completing main story quests. (Requires Explorer skill). - Finance window will now appear after fainting during restaurant service, so that you can still claim your earnings. - Improved dialogues when first meeting townsfolk – regular dialogues will not appear until you have chatted with them via the main quest. - Added a temporary controls tutorial to the beginning of the game (to help new players adapt to the game controls). We will update this guide once Controller Support and Key rebinds have been implemented. [img]https://clan.cloudflare.steamstatic.com/images//41514609/60fd7eb6808bd1d566d8dd0ef546004491cf7602.jpg[/img] One instance of controls tutorial. That’s it for now! We will post the Early Access roadmap in the next update, as well as discuss a New Game Mode for the future, so stay tuned!