[b]Hi Chefs![/b] Patch #10 is up with a couple more bug fixes and changes. [u][b]Bug Fixes[/b][/u] - Added missing animations for unique character clothing (eg. Aloys fisherman outfit, Uriel’s Butcher apron). These items were actually not meant to be obtained yet, but an error in the code let these slip through and some players obtained them. They had incomplete animations, so there were animations glitches when wearing them, especially when using tools or cooking. Animations for all unique clothing items have now been added, so you can now wear these without issues. [img]https://clan.cloudflare.steamstatic.com/images//41514609/c973a459e747b66b3354e2d0410280afe293333b.png[/img] - Fixed an issue where sometimes the player is unable to interact with the fridge during service. - Fixed a visual issue with fridge indicator sometimes flashing off even when next to player. - Fixed an issue with Fermentation tanks where it always shows question mark, even when the alcohol has been unlocked. - Fixed an error where the restaurant can be opened after 1am. - Fixed social UI character sprites where some characters had incorrect skin colors and missing pants. - Fixed an issue when changing clothes with a tool equipped can undress the character for a brief moment. [u][b]Improvements[/b][/u] - Some players have expressed confusion towards the restock rate of pets in the pet shop. Currently, one new pet is added to the pet shop every 7 days, with a limit of 6. When the shop is at maximum capacity, no new pets are added. This has now been changed so that one new pet is added every 3 days. If the pet shop is at capacity, one existing pet will be swapped out with a new one. There’s a few harder to replicate bugs we are looking into. These are rarer occurrences so shouldn’t cause too many problems, but we should find a solution soon!