Update v0.9.5
Author: originalstudios,
published 7 hours ago,
More fixes, balances, QoL updates and a new wall type! Thanks so much for all the support, feedback and bug reports!
Gamepad/Steam Deck support is coming along well behind the scenes and should be here in the next larger update. Hang tight!
[b]Additions:[/b]
[list]
[*] Added a plank fence wall type
[*] Added an invert mouse Y setting for third-person mode
[*] Added an ability to skip most tutorial tasks in case you get through them quicker than the game expects
[*] Candles now disappear when they burn through fully
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed pre-0.9.4 worlds loaded in 0.9.4 having chunks regenerate and lose any modifications in specific save/load sequences, including an issue with the NPC camp disappearing within their cave. Saves where this has already been observed will not be repaired unfortunately, a new game will be required
[*] Fixed salt and other loose substances sometimes losing the properties required for cooking and other purposes
[*] Fixed co-op joining players falling through the cave entrance floor
[*] Properly fix soil tilling for co-op joining players now
[*] Fixed co-op joining players not able to finalize building floors
[*] Fixed a rare race condition when joining a co-op game near a cave with slow connections causing the cave to not load properly and cause an error loop, preventing the game from working properly
[*] Fixed save deletion not deleting the new save format folders associated with the slot
[*] Fixed "sleep" button not being localized in certain cases
[*] Fixed creatures above ground preventing fast-forwarding functionality if you are in a cave
[*] Fixed cases where interacting with an NPC in certain situations would freeze a co-op joining player and prevent you from moving or interacting
[*] Fixed start and immediate stop of the speaking dialog when interacting with an NPC due to bad distance checks
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[b]Balance:[/b]
[list]
[*] Lowered water requirements for disinfectant recipes
[*] Greatly reduced thirst cost of preserved food
[*] Reduced salt amount requirement for full efficiency preserving food in covered jars
[*] Increased inventory size of stick crate, raft with storage and wooden chests. You will need to take apart and rebuild these to see the change
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[b]Other changes:[/b]
[list]
[*] Adjusted collision for boars to allow easier hits when they are lying down to rest
[*] When loading a pre-0.9.4, there is now a step to migrate all pre-0.9.4 saves to 0.9.4+ save format to avoid issues going forward
[*] Reworked third person camera collision detection a bunch to now only collide with the terrain, caves, walls and roofs and nothing else to avoid rapid movement when running through forests and similar. The collision within shelters (roof/walls) should work a lot better now
[*] Added a "[E] Climb over" display when swimming and selecting the raft to make it clear you can climb on the raft to stop drowning
[*] Added more slots to the smoke rack inventory. You will need to take apart and rebuild smoke racks to see the change
[*] Increased stockpile size for pine leaves and twigs. Will need to create a new stockpile to see these changes
[*] The "Add from inventory" button will now disable when the stockpile is full and can't accept more items
[*] Shortened time of pickup messages in third-person mode
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