More fixes, balances, QoL updates and a new wall type! Thanks so much for all the support, feedback and bug reports! Gamepad/Steam Deck support is coming along well behind the scenes and should be here in the next larger update. Hang tight! [b]Additions:[/b] [list] [*] Added a plank fence wall type [*] Added an invert mouse Y setting for third-person mode [*] Added an ability to skip most tutorial tasks in case you get through them quicker than the game expects [*] Candles now disappear when they burn through fully [/list] [b]Fixes:[/b] [list] [*] Fixed pre-0.9.4 worlds loaded in 0.9.4 having chunks regenerate and lose any modifications in specific save/load sequences, including an issue with the NPC camp disappearing within their cave. Saves where this has already been observed will not be repaired unfortunately, a new game will be required [*] Fixed salt and other loose substances sometimes losing the properties required for cooking and other purposes [*] Fixed co-op joining players falling through the cave entrance floor [*] Properly fix soil tilling for co-op joining players now [*] Fixed co-op joining players not able to finalize building floors [*] Fixed a rare race condition when joining a co-op game near a cave with slow connections causing the cave to not load properly and cause an error loop, preventing the game from working properly [*] Fixed save deletion not deleting the new save format folders associated with the slot [*] Fixed "sleep" button not being localized in certain cases [*] Fixed creatures above ground preventing fast-forwarding functionality if you are in a cave [*] Fixed cases where interacting with an NPC in certain situations would freeze a co-op joining player and prevent you from moving or interacting [*] Fixed start and immediate stop of the speaking dialog when interacting with an NPC due to bad distance checks [/list] [b]Balance:[/b] [list] [*] Lowered water requirements for disinfectant recipes [*] Greatly reduced thirst cost of preserved food [*] Reduced salt amount requirement for full efficiency preserving food in covered jars [*] Increased inventory size of stick crate, raft with storage and wooden chests. You will need to take apart and rebuild these to see the change [/list] [b]Other changes:[/b] [list] [*] Adjusted collision for boars to allow easier hits when they are lying down to rest [*] When loading a pre-0.9.4, there is now a step to migrate all pre-0.9.4 saves to 0.9.4+ save format to avoid issues going forward [*] Reworked third person camera collision detection a bunch to now only collide with the terrain, caves, walls and roofs and nothing else to avoid rapid movement when running through forests and similar. The collision within shelters (roof/walls) should work a lot better now [*] Added a "[E] Climb over" display when swimming and selecting the raft to make it clear you can climb on the raft to stop drowning [*] Added more slots to the smoke rack inventory. You will need to take apart and rebuild smoke racks to see the change [*] Increased stockpile size for pine leaves and twigs. Will need to create a new stockpile to see these changes [*] The "Add from inventory" button will now disable when the stockpile is full and can't accept more items [*] Shortened time of pickup messages in third-person mode [/list]