Playtest build updated! A few more balance and bug fixes to tighten up the gameplay experience! [b]Balance:[/b] [list] [*] Jerky hunger replenishment lowered and given slight negative thirst replenishment [*] Increased effectiveness of small stone and flint as a hammer [*] Increased generation of long sticks in forests [*] Reduced evaporation rates of jug and pot [*] Reduced starting blight infection amounts of all creatures [*] Various building build times changed to provide a more consistent experience based on how big they are physically [/list] [b]Fixes:[/b] [list] [*] Meat strips now properly require the smoke rack to be smoked, no longer gets smoked in the ingredients section of the fire pit (or other heated inventories) [*] Fix contamination not being preserved when grinding meat or cutting it into slices, as well as when slices of meat are fully smoked into jerky [*] Fix weird issue where crafting list buttons disappear in certain UI scale modes and 4K+ resolutions [*] Fix up the cut-off main menu in ultra-widescreen setups by changing the UI resolution based scaling to be height based instead of width based [*] Fix right-click -> "drink all" not working with the equipped bowl/container at the bottom of the screen beside the stat bars [*] Fix issue where fire pit and fuel wouldn't be affected by the rain if close enough to a lean-to [/list] [b]Features:[/b] [list] [*] Backpacks can be placed on the ground now to act as a storage area like the crate and chests [*] Held containers like the jug can now be poured directly into the soaking basin using the alternate interaction (default: left alt) without having to go through the UI [/list] [b]Other changes:[/b] [list] [*] Flip yes/no buttons on all dialogs to be more consistent with common UX patterns. Buttons made more clear at a glance by changing yes/no to "action" and cancel. [/list]