Update v0.5.2
Author: originalstudios,
published 2 years ago,
Playtest build updated!
A few more balance and bug fixes to tighten up the gameplay experience!
[b]Balance:[/b]
[list]
[*] Jerky hunger replenishment lowered and given slight negative thirst replenishment
[*] Increased effectiveness of small stone and flint as a hammer
[*] Increased generation of long sticks in forests
[*] Reduced evaporation rates of jug and pot
[*] Reduced starting blight infection amounts of all creatures
[*] Various building build times changed to provide a more consistent experience based on how big they are physically
[/list]
[b]Fixes:[/b]
[list]
[*] Meat strips now properly require the smoke rack to be smoked, no longer gets smoked in the ingredients section of the fire pit (or other heated inventories)
[*] Fix contamination not being preserved when grinding meat or cutting it into slices, as well as when slices of meat are fully smoked into jerky
[*] Fix weird issue where crafting list buttons disappear in certain UI scale modes and 4K+ resolutions
[*] Fix up the cut-off main menu in ultra-widescreen setups by changing the UI resolution based scaling to be height based instead of width based
[*] Fix right-click -> "drink all" not working with the equipped bowl/container at the bottom of the screen beside the stat bars
[*] Fix issue where fire pit and fuel wouldn't be affected by the rain if close enough to a lean-to
[/list]
[b]Features:[/b]
[list]
[*] Backpacks can be placed on the ground now to act as a storage area like the crate and chests
[*] Held containers like the jug can now be poured directly into the soaking basin using the alternate interaction (default: left alt) without having to go through the UI
[/list]
[b]Other changes:[/b]
[list]
[*] Flip yes/no buttons on all dialogs to be more consistent with common UX patterns. Buttons made more clear at a glance by changing yes/no to "action" and cancel.
[/list]