Playtest build updated! Huge update for May! A lot of fixes, some new QoL additions, new map icons, more stockpiles, slight graphical/lighting changes, all that good stuff. A ton of these items are from the great feedback that's been coming in, so thank you for helping make this game the best it can be! [b]Features:[/b] [list] [*] New map icons on less realistic mode. In addition to the fire pits, now you will see any cairns, rabbit snares and hand carts you've created [*] Added "eat/drink half" option to consumable stacks and containers [*] Added wind force to all smoke from the fire pit, charcoal pile, limestone burn pile and smelting buildings [/list] [b]Balance:[/b] [list] [*] Considerably reduced rotten blueberry fuel time [*] Increased amount of dogbane plants generated [*] Greatly reduced stamina cost of blocking attacks to make the shields more worthwhile [*] Reduced character knockback force from wolf and bear attacks [*] Increased tanning time for coyote and wolf hides to differentiate them from rabbit hides [*] Increased weather state duration (ex. cloud cover, wind, rain), but now rain will be prevented from happening again for quite some time after it finishes raining [*] Reduced amount of Blight clouded areas in newly generated worlds to allow for a bit easier start and long-term gameplay [/list] [b]Fixes:[/b] [list] [*] Fixed quality-boosting exploit for liquids when mixing a low quality soup/tea with potable water. A proper fix for all quality combinations requires a big change to the internals of the game, this will come later [*] Fixed another cause of "ghost items" in inventories by forcing item dragging to cancel if the game loses focus in any way (ex. alt-tab). Ghost items is when an inventory slot appears empty but would suddenly show an item when clicking and dragging the item out of the slot. Hopefully there are no more such causes [*] Fix freeze when placing a building foundation down that attempts to add the above "ghost items" to the building [*] Fixed very rare issue where Elric's camp doesn't generate fully and you'd only see a fire pit and potentially one or more bedrolls [*] Fixed issue introduced in the last few updates that prevented the dialog options from being clicked (forcing you to use the 1, 2, 3 keys to select the options) [*] Fixed blueberry bush sometimes getting into a state where it grows back very quickly after being picked [*] Added missing localization for "mixture" text for liquids that are a mix of different things [*] Fixed bug where rain in rain catcher would evaporate away very quickly after rain stops [*] Fixed missing localization for the "empty X into Y" interaction text (ex. empty jug into soaking basin) [*] Fixed wrong hint text in cooking UI, where it would show "missing cooking surface" instead of "try emptying cooking surface first" when the recipe is possible with the given ingredients minus whatever liquid is in the cooking surface [*] Fixed issue where climbing over things would briefly re-show any roofs your character is under, such as the shade canopy [*] Fixed missing collision checks for rabbit snare and bear traps [*] Fixed bug where the bear trap can be "triggered" by momentarily moving a red/green highlight of another object you are trying to place over the bear trap [*] Fixed huge sizes of the black and brown bear furs when dropped in the world [*] Fixed weapons to properly take condition/quality/rust into consideration for damage inflicted to creatures. Before attacks would always deal the same full damage regardless of item condition [*] Fixed issue where right-clicked inventory slot would stay open after pressing tab to close the overall inventory window [*] Add range check to creature harvesting so that it's cancelled if the character drifts down the river during the interaction [*] Added missing crafting recipes for mild steel bar to mild steel chunks and vise-versa [*] Fixed issue where CTRL-clicking firewood from a stockpile wouldn't stack them properly into your hands and would drop them instead [*] Fix missing parenthesis in "autosave" text on load game screen [/list] [b]Other changes:[/b] [list] [*] Removed Windows 7 warning now that it has been confirmed saving/loading works properly (yay) [*] Reduced distance between X marker and label on the map [*] Ability to stockpile sticks, long sticks, plant rope, copper/tin/iron ores, and iron blooms [*] Cancel drinking/eating if you become full in thirst/hunger respectively. This check has been around forever but wasn't working because the math was slightly wrong [*] Village labels on the map will become transparent when hovered over to allow seeing map features under them [*] Map max zoom level made a bit larger to better accommodate the new icons [*] Changed internals of tracking elapsed time for cooking/smelting when entering old areas. This should hopefully have no effect ingame but is a more consistent system internally [*] Stockpiles now fill in width-wise first rather than length-wise for smaller items [*] Added text on highlighted stockpile label to show which item it stores [*] Added checks to make sure climbing over can't happen if the space above won't have enough vertical clearance for your character [*] Increased amount of global lighting when there is overcast weather to better represent light scattering in the sun-less environment [*] Larger item rust percentages now tints the item image brown in the inventory UI [*] Hitting ESC while eating/drinking something will cancel the consumption first instead of closing the UI first and keeping the consumption active [*] Moved the fastforward UI up a bit to make it appear more prominent when crafting or harvesting, and added small key labels to show the keyboard keys used for each button [*] Liquids in a clay pot in the fire pit will now evaporate if the fire pit is not ignited [*] Added crafting recipe to break large sandstone chunk down into small ones [*] Reworded difficulty options to hopefully make things a tiny bit more clear [/list]