Playtest build updated! More features, balance changes and bug fixes! Keep that feedback coming [b]Balance:[/b] [list] [*] Jerky improved more: lower amount of blight, higher resulting condition when smoked, and slower decay. But Jerky now has negative thirst replenishment to help balance out the above, similar to cured sausages [*] Slightly increase effectiveness of hatchet, bronze and steel axes against trees [*] Molten bronze that hardens now only loses 5% of its mass instead of 20% [/list] [b]Fixes:[/b] [list] [*] Fix steel blades getting flawed quality steel instead of a limit to condition when forged [*] Fix issue where holding the alternate interaction input (default: left alt) while clicking in a building's UI such as the crucible furnace will cause the character to start taking the furnace apart while the UI is still open [*] Fix so that attempting to run while carrying a large and heavy object like a log no longer drains stamina faster since there is no speed increase [/list] [b]Features:[/b] [list] [*] Steel blades and tool heads can now be forged back into steel chunks after being heated [*] Added new crafting recipe: pine branch gives a stick and 3 pine leaves [/list] [b]Other changes:[/b] [list] [*] Rework crafting list output amounts to be more clear how many items will be created at a glance [*] Change sand footsteps look [*] Add better looking dirt footsteps texture [*] Change up mosquito sound behavior and amount of blight from bites [/list]