Update v0.5.5
Author: originalstudios,
published 2 years ago,
Playtest build updated! Continuing to slowly add people that requested access on the store page.
A few changes to make the starting experience a bit more clear, along with a few fixes and whatnot. Thanks for all the great feedback!
[b]Balance:[/b]
[list]
[*] Slightly increased generation of clay resources, as well as the amount of clay gathered from each resource
[*] Rotten meat fire fuel amounts now more consistent across all types of meat
[*] Slightly increased fuel amounts of many burnable items such as sticks and planks
[/list]
[b]Fixes:[/b]
[list]
[*] Fix Utility Table missing collision when placed down with partial materials present
[*] Fix rotten meat strips not burnable in the fire
[*] Fix collision of clay ingot mold and clay pot so they can be properly placed on the utility table
[*] Fix terrain detail generation (ex. grass, uninteractable bushes) to not be randomly changed every time you load a game
[*] Fix so that evaporation happens before rain is added so that there is no more flicker of interaction when hovering over a container
[*] Fix "infinite rain water" bug when emptying a container into another
[*] Fix so that bears only eat the soup in a container and not the whole container itself. The container will be dropped on the ground now for more of a cue that a bear was present
[*] Fix so that creatures consuming carcasses properly converts the carcass to bones if all items are eaten
[*] Fix missing localization for "or" text shown in hints for inputs that have multiple keys
[/list]
[b]Other changes:[/b]
[list]
[*] Add different colors to container storage bars with yellow-green representing blighted water, orange representing molten metal, and the default blue for drinkable water
[*] Add new task, reworded the stone bowl task, and added a new hint to make it even more clear that a small stone can be used as a hammer
[/list]