Playtest build updated! Continuing to slowly add people that requested access on the store page. A few changes to make the starting experience a bit more clear, along with a few fixes and whatnot. Thanks for all the great feedback! [b]Balance:[/b] [list] [*] Slightly increased generation of clay resources, as well as the amount of clay gathered from each resource [*] Rotten meat fire fuel amounts now more consistent across all types of meat [*] Slightly increased fuel amounts of many burnable items such as sticks and planks [/list] [b]Fixes:[/b] [list] [*] Fix Utility Table missing collision when placed down with partial materials present [*] Fix rotten meat strips not burnable in the fire [*] Fix collision of clay ingot mold and clay pot so they can be properly placed on the utility table [*] Fix terrain detail generation (ex. grass, uninteractable bushes) to not be randomly changed every time you load a game [*] Fix so that evaporation happens before rain is added so that there is no more flicker of interaction when hovering over a container [*] Fix "infinite rain water" bug when emptying a container into another [*] Fix so that bears only eat the soup in a container and not the whole container itself. The container will be dropped on the ground now for more of a cue that a bear was present [*] Fix so that creatures consuming carcasses properly converts the carcass to bones if all items are eaten [*] Fix missing localization for "or" text shown in hints for inputs that have multiple keys [/list] [b]Other changes:[/b] [list] [*] Add different colors to container storage bars with yellow-green representing blighted water, orange representing molten metal, and the default blue for drinkable water [*] Add new task, reworded the stone bowl task, and added a new hint to make it even more clear that a small stone can be used as a hammer [/list]