Update v0.7.3
Author: originalstudios,
published 1 year ago,
Another batch of fixes and small little quality of life additions!
[b]Additions:[/b]
[list]
[*] Other players now show up on the map in less realistic mode
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[b]Balance:[/b]
[list]
[*] Wolves and black bears now afraid of daytime fires
[*] Increased accuracy of thrown weapons
[*] Increased amount of time it takes to fully aim thrown weapons to get max accuracy
[*] Added dogbane generation in forests to make forest starts more fair
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed standing torch refuel not working and showing a NaN% message
[*] Fixed tool items stored in workbench not being recognized properly when trying to craft a recipe that requires them
[*] Fixed loose substance (ex. sand) stockpiles not appearing on clients when first placed
[*] Fixed very rare race condition error that caused game world state to break when chunks are loaded
[*] Fixed game state breaking or becoming unstable when entering unloaded chunks
[*] Fixed unlocked blueprints/recipes (ex. relating to oleander leaves) being lost after respawn or for players that were not online at the time the recipes were unlocked - works with existing saves too
[*] Fixed issue where gathering clay would never clear the terrain texture and result in near infinite clay
[*] Fixed being able to gather clay very quickly if clicking again within a certain time frame
[*] Fixed double click item movement not working with placed backpacks
[*] Fixed items disappearing on clients when moved within a placed backpack
[*] Fixed clients never receiving the "enter swamp" task due to invalid network serialization
[*] Fixed phantom items showing up in client inventories when moving and placing backpacks in a specific way
[*] Fixed rare error that prevents sleep window from appearing after waking up
[*] Fixed hand cart wheels and rims missing collision causing them to fall through the ground and pop back up infinitely
[*] Fixed run toggle key not toggling if standing still
[*] Fixed hints persisting when unloading a new game and loading another that should not have any on-screen hints at the moment
[/list]
[b]Other changes:[/b]
[list]
[*] More attempts to reduce the chance of chunks not loading on clients or taking way too long to load
[*] Reworded rabbit snare label to make it more clear that it is active and ready to catch rabbits
[*] Updated compass description to make it more clear which needle end is north
[*] Reduced shininess of the compass in the UI to avoid it being hard to read when the sun shines on it
[/list]