Another update with fixes and balance changes thanks to everyone's great feedback! [b]Balance:[/b] [list] [*] Greatly increased stick and long stick generation around groups of sparse trees [*] Increased generation of pine branch drops across all trees [*] Reduced starting infection level of all predators [/list] [b]Fixes:[/b] [list] [*] Fixed backpacks placed on the floor not showing their inventory when used [*] Another attempt to fix fast-looking clouds in the water's reflection on some hardware [*] Fixed held items not being placeable on floors/bridge by clicking near the character [*] Hide toggled "show nearby items" labels during sleep [*] Finally fixed long-standing issue where felled trees infinitely fall underneath the ground in rare cases [*] Fixed large stones having shadows turned off when not that far from the camera [*] Fixed repairing not working for taken-apart buildings after the previous update's fixes to the damaged building repair process [*] Fixed missing hint text on the soaking basin to explain small stone or hammer requirement to take it apart [*] Fixed item repair window not refreshing button state of other repair options when the first repair is completed [*] Fixed leaf roof on four tall posts not protecting items on the ground from the rain [*] Fixed floor placement colliding with the posts it is snapped to [*] Fixed UI scale at 150% hiding the time control popup when the crafting UI is open [*] Fixed grinding wheel stand icon position issue in repair menu when the grind wheel stand is used [*] Prevented interactions like building or taking apart from damaging the held item if it's not a required tool, causing cases of a held small stone breaking when constructing a building that doesn't need it [/list] [b]Other changes:[/b] [list] [*] Reduced max fuel for mud brick kiln and reduced max stack sizes for mud brick kiln slots [*] Added "can't pour" hint message for clay molds when holding molten copper [*] Changed up starting hint text around attack controls by further explaining how holding the key down affects the attack [*] Added new "Fires cast shadows" graphics setting that can turn off shadow casting from the fire pit to increase performance a decent amount [*] Removed "start stockpile..." option for non-player inventory slots to remove potential item duplication exploit [*] Stockpiles are now shown in the "highlight nearby items" state [*] More consistent water reflection rendering and potential performance increase when MSAA is used [*] Switched UI scale options to be in increments of 10% with a max of 150% instead of 175% [*] Added weights to a few of the heavier objects like iron ore, ingots, and large stone [*] New requirement for buildings like the fire pit to be only placeable on the terrain [*] Renamed "Post" to "Medium Post" to reduce confusion during the tutorial and added the tall post as an optional completion criteria for the first task [*] Updated shelter building tutorial task description to make tall post usage benefits more clear [/list]