Update v0.6.6
Author: originalstudios,
published 1 year ago,
Another update with fixes and balance changes thanks to everyone's great feedback!
[b]Balance:[/b]
[list]
[*] Greatly increased stick and long stick generation around groups of sparse trees
[*] Increased generation of pine branch drops across all trees
[*] Reduced starting infection level of all predators
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[b]Fixes:[/b]
[list]
[*] Fixed backpacks placed on the floor not showing their inventory when used
[*] Another attempt to fix fast-looking clouds in the water's reflection on some hardware
[*] Fixed held items not being placeable on floors/bridge by clicking near the character
[*] Hide toggled "show nearby items" labels during sleep
[*] Finally fixed long-standing issue where felled trees infinitely fall underneath the ground in rare cases
[*] Fixed large stones having shadows turned off when not that far from the camera
[*] Fixed repairing not working for taken-apart buildings after the previous update's fixes to the damaged building repair process
[*] Fixed missing hint text on the soaking basin to explain small stone or hammer requirement to take it apart
[*] Fixed item repair window not refreshing button state of other repair options when the first repair is completed
[*] Fixed leaf roof on four tall posts not protecting items on the ground from the rain
[*] Fixed floor placement colliding with the posts it is snapped to
[*] Fixed UI scale at 150% hiding the time control popup when the crafting UI is open
[*] Fixed grinding wheel stand icon position issue in repair menu when the grind wheel stand is used
[*] Prevented interactions like building or taking apart from damaging the held item if it's not a required tool, causing cases of a held small stone breaking when constructing a building that doesn't need it
[/list]
[b]Other changes:[/b]
[list]
[*] Reduced max fuel for mud brick kiln and reduced max stack sizes for mud brick kiln slots
[*] Added "can't pour" hint message for clay molds when holding molten copper
[*] Changed up starting hint text around attack controls by further explaining how holding the key down affects the attack
[*] Added new "Fires cast shadows" graphics setting that can turn off shadow casting from the fire pit to increase performance a decent amount
[*] Removed "start stockpile..." option for non-player inventory slots to remove potential item duplication exploit
[*] Stockpiles are now shown in the "highlight nearby items" state
[*] More consistent water reflection rendering and potential performance increase when MSAA is used
[*] Switched UI scale options to be in increments of 10% with a max of 150% instead of 175%
[*] Added weights to a few of the heavier objects like iron ore, ingots, and large stone
[*] New requirement for buildings like the fire pit to be only placeable on the terrain
[*] Renamed "Post" to "Medium Post" to reduce confusion during the tutorial and added the tall post as an optional completion criteria for the first task
[*] Updated shelter building tutorial task description to make tall post usage benefits more clear
[/list]