Update v0.6.5
Author: originalstudios,
published 1 year ago,
Another bunch of bug fixes and quality of life changes in this update, thanks for all the reports! The building process should be a lot less error prone now with less incorrect collisions and proper state setting, and clay gathering should be a lot less finicky and quicker.
[b]Fixes:[/b]
[list]
[*] Fixed rare issue where interacting with the UI a certain way causes all input to get locked and stops the character from being controlled and the main menu from being opened, forcing a hard exit of the game
[*] Fixed stick rafters incorrectly colliding with the support beams they should be connected to and preventing placement
[*] Fixed building system state tracking so that removing a diagonal support beam correctly refreshes the state and allows placing stick rafters in the new rectangular shape
[*] Fixed weird looking terrain ridges near lakes in the world generation. Will need to start a new game to get the fixed world generation
[*] Fixed repair UI not updating and resetting properly when a repair completes
[*] Fixed repair of fuel burning buildings like the fire pit from clearing out all fuel and extinguishing the fire
[*] Fixed fast moving clouds in the water's reflection on some hardware
[*] Fixed clay candle mold crafting recipe incorrectly outputting in the hardened version instead of soft version
[*] Fixed gates not moving if connected between posts or tall posts due to collision issues
[*] Fixed bedroll from being placeable on plank and stone floors
[*] Fixed missing recipes for melting hardened tallow back into liquid tallow, and smelting hardened copper and ingots back into molten copper
[*] Fixed accidental attack if weapon is equipped and you click on an NPC, potentially hitting them
[*] Fixed a bunch of missing and wrong map tiles for areas around lakes
[*] Fixed sounds like fire pit burning/cooking from being present on fire pits that aren't ignited or cooking when coming back to camp
[*] Fixed certain buildings like lean-to not allowing you to take them apart due to infinite walking from the character
[*] Fixed red/green outlines for post placement not showing up over the water
[*] Taking apart a roof piece will dump the materials below the roof to avoid them getting stuck up top
[*] Fixed broken run animation for Cloaked Figure
[*] Fixed missing repair functionality for walls and other non-hammer built buildings
[*] Fixed tutorial task text for hardening the clay bowl to be in the kiln instead of the fire
[/list]
[b]Other changes:[/b]
[list]
[*] Clay gathering is faster and less finicky, with more clay collected per gather
[*] Clay clumps drop if trying to gather clay from the ground and your inventory is full to avoid losing the clay
[*] Holding left shift + clicking the craft button now queues 5 recipes at a time to reduce the amount of clicks needed
[*] Changed player icon color and made larger to be more obvious on the map
[*] Reduced player-made map marker text size
[*] Allowed the escape key to close the crafting/building menu if the search field is focused but empty
[*] Gathering from the terrain doesn't stop if your character slides away due to a steep slope or item underneath
[*] Added stockpile support for pine branch
[*] Changed damage text color to be orange for player hits
[*] Adjusted a few shelter tutorial task descriptions to make things a bit clearer
[/list]