Another bunch of bug fixes and quality of life changes in this update, thanks for all the reports! The building process should be a lot less error prone now with less incorrect collisions and proper state setting, and clay gathering should be a lot less finicky and quicker. [b]Fixes:[/b] [list] [*] Fixed rare issue where interacting with the UI a certain way causes all input to get locked and stops the character from being controlled and the main menu from being opened, forcing a hard exit of the game [*] Fixed stick rafters incorrectly colliding with the support beams they should be connected to and preventing placement [*] Fixed building system state tracking so that removing a diagonal support beam correctly refreshes the state and allows placing stick rafters in the new rectangular shape [*] Fixed weird looking terrain ridges near lakes in the world generation. Will need to start a new game to get the fixed world generation [*] Fixed repair UI not updating and resetting properly when a repair completes [*] Fixed repair of fuel burning buildings like the fire pit from clearing out all fuel and extinguishing the fire [*] Fixed fast moving clouds in the water's reflection on some hardware [*] Fixed clay candle mold crafting recipe incorrectly outputting in the hardened version instead of soft version [*] Fixed gates not moving if connected between posts or tall posts due to collision issues [*] Fixed bedroll from being placeable on plank and stone floors [*] Fixed missing recipes for melting hardened tallow back into liquid tallow, and smelting hardened copper and ingots back into molten copper [*] Fixed accidental attack if weapon is equipped and you click on an NPC, potentially hitting them [*] Fixed a bunch of missing and wrong map tiles for areas around lakes [*] Fixed sounds like fire pit burning/cooking from being present on fire pits that aren't ignited or cooking when coming back to camp [*] Fixed certain buildings like lean-to not allowing you to take them apart due to infinite walking from the character [*] Fixed red/green outlines for post placement not showing up over the water [*] Taking apart a roof piece will dump the materials below the roof to avoid them getting stuck up top [*] Fixed broken run animation for Cloaked Figure [*] Fixed missing repair functionality for walls and other non-hammer built buildings [*] Fixed tutorial task text for hardening the clay bowl to be in the kiln instead of the fire [/list] [b]Other changes:[/b] [list] [*] Clay gathering is faster and less finicky, with more clay collected per gather [*] Clay clumps drop if trying to gather clay from the ground and your inventory is full to avoid losing the clay [*] Holding left shift + clicking the craft button now queues 5 recipes at a time to reduce the amount of clicks needed [*] Changed player icon color and made larger to be more obvious on the map [*] Reduced player-made map marker text size [*] Allowed the escape key to close the crafting/building menu if the search field is focused but empty [*] Gathering from the terrain doesn't stop if your character slides away due to a steep slope or item underneath [*] Added stockpile support for pine branch [*] Changed damage text color to be orange for player hits [*] Adjusted a few shelter tutorial task descriptions to make things a bit clearer [/list]