A few more quality of life changes based on some recent feedback! Now you can choose to click once to interact with objects rather than clicking and holding [b]All Changes:[/b] [list] [*] New interaction style option in control settings: click once to interact. For players that simply want to click once instead of clicking and holding to pick up something or chop down a tree [*] Now possible to click/hold on water to auto-move towards it to interact like other objects [*] Completely new river generation algorithm that uses A* to prefer paths that have the lowest terrain elevation, should result in less "cliff" like riverbanks. Only present in new games [*] A sea is now generated in a random direction in new games. Preparing for the story update, which will include road and village generation, and a region map depicting all these new features [*] Compression disabled for game files - game now takes up around 3.2GB (vs. 1.8GB before), but future updates will hopefully be much smaller and no longer need a redownload of the majority of the data [*] Add error-checking around the game load process so that issues are caught and a warning box appears explaining the game can't be loaded, rather than an indefinite black screen [*] Fix issue in internal object position tracking where floating point precision issues would cause objects to be bucketed incorrectly in very rare cases [*] Increased hunger replenishment from meat, increased thirst replenishment from river/lake water and boiled water [*] Remove stacking from various forged tool blade and head items to prevent unintentional averaging down of stats [/list]