More feedback addressed in this small update! Colored item labels and better task auto-completion logic are the highlights [b]All Changes:[/b] [list] [*] A ton of new colors added for the highlighted item labels. Most gatherable plants/resources are green, combustible items are tinted brown, mineable rocks are tinted blue, and some other additional colors. More/reworked colors will be added in the future [*] Building placement and item placement tasks auto-complete now if you've created the relevant building/item before the task is assigned [*] Fix issue with tasks not recognizing completion state if the amount completed was higher than the task's required amount [*] Fix issue where dragging a stack into unbuilt building slot would transfer the whole stack (and lose some items as a result) instead of just moving over the amount needed for the building blueprint [*] Increase chance that rabbits will wander into nearby snares. Multiple snares far apart will give the best results! [*] Fix issue where a stack of cairns would all be placed in one spot when using the place action. Now only one item will be placed out of the stack [*] Related to the above fix, now rabbit snares can be stacked in groups of 2 for easier transportation [*] Reduce salt percentage needed for coyote and wolf hides to somewhere inbetween the old value and the rabbit hides [*] Slightly increased tin rock generation chance [*] Slightly reduced time required for molten bronze smelt [*] Fix issue with Bloomery losing output iron blooms if there were too many iron ores smelted to fit in a stack [/list]