Update v0.4.11
Author: originalstudios,
published 3 years ago,
Another small update to address some recent feedback! Making the rabbit snares a bit nicer to use, clearing up fire pit recipe confusion, and improving game start world generation balance
[b]All Changes:[/b]
[list]
[*] Improve resource distribution near starting area to make game start more balanced across all uniquely generated worlds
[*] Rabbit snares can now catch rabbits passively, with a small chance of nearby rabbits walking directly them over time. Will continue to tweak behavior going forward, as well as adding bait ability in the future
[*] Add new fire pit recipe messaging - a warning when no cooking surface is present, and a hint to empty the bowl of water before trying to cook meat
[*] Opening UI like inventory while character is walking towards an object in click once interaction mode will no longer cause the character to keep moving indefinitely
[*] Slow decay rate of all meat items
[*] Fix dandelion roots item collider so it doesn't roll around all the time when dropped
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//40600341/03266e535b5a546d8ffc3c55ca97e0139785c709.png[/img]