Update v0.3.2
Author: originalstudios,
published 3 years ago,
Sawing trees into long planks is now finally possible! Only works for the straight pine trees for now.
[img]https://clan.cloudflare.steamstatic.com/images//40600341/f863dd4a96420052e45e299831713c982d82651a.gif[/img]
There was a decently large change with how resource data (like for trees) is stored, save games from v0.3.0 and v0.3.1 may behave strangely, but should generally still be compatible.
[b]All changes:[/b]
[list]
[*] fix crafting queue capping at only two things
[*] fix rabbits collision after death, fix dead rabbit rotation being reset incorrectly on game load
[*] nicer looking dead creature harvest UI with creature thumbnail image
[*] prevent newly generated objects from rolling down slopes at the start of the game
[*] added rotten berries and rotten ground meat - more rotten items to come (everything that decays like hides, intestines, etc)
[*] ability to saw felled trees, rework how resources are defined internally
[*] fix soft clay jug not showing up in hands when equipped
[*] fix items changing state (ex. hardening) while being dragged making the item disappear - now the dragging is cancelled when this happens
[*] rework sawing animation and sawing sound
[/list]