Hey everyone, It's been a while since the Co-op playtest update back in September last year and some of you have been wondering about the status of the game, so I wanted to provide a little update post to show what's been under development. Rest assured that the game is constantly being worked on and tons of new things are being added as it prepares for Early Access release! [h2]Caves[/h2] Caves will be an important piece of the game's story with resources, creatures and other things to find. They are completely randomly generated using a voxel-type system, and so the resulting cave networks can truly be breathtaking. Just make sure you have enough fuel for your torch. [img]https://clan.cloudflare.steamstatic.com/images//40600341/bbb641a23b26c241f0239927b88227f362f1bf45.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/5e73bbeabe412f8a5976695c60f232ddde2d806e.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/215942a5224e3738abd87ade9e482cc1291a557b.png[/img] [h2]Swimming[/h2] With the water in caves and a general need for this feature for a long time, swimming has finally been added, allowing you to access more areas both aboveground and below. [img]https://clan.cloudflare.steamstatic.com/images//40600341/3a87fef4454fc5db43b0dce99cf43428fe6619f6.gif[/img] [h2]Grid-based inventory[/h2] Something that has been on the list for a while, a grid-based inventory allows for more detailed inventory management with a greater ability to carry many small items with less large ones, rather than a one slot per item approach before. [img]https://clan.cloudflare.steamstatic.com/images//40600341/8eef677377dfbb8f373e939cd785de85bdfddddf.png[/img] [h2]More varied and interesting terrain features[/h2] Reworked the terrain generation to fully embrace large elevation changes to add more dramatic and realistic looking terrains. [img]https://clan.cloudflare.steamstatic.com/images//40600341/29b69924cb935d1f3faea8afbd3a71a0b1978543.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/096c4441bf87895dc649d7f8b20bf616f6ffe906.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/05344cc86ecbbc357c477aaef988196a9cb7b5aa.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/69767a362d77283305b358f47c2fa9ae322ea9a8.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/3191f171498b8194ed0a00e9ee29bb729a0cad59.png[/img] [h2]Fire starting[/h2] Finally adding a proper fire starting system that needs the right amount kindling, tinder and fuel to make things more immersive. [img]https://clan.cloudflare.steamstatic.com/images//40600341/672ca6c13143401e60b259aea6d079794aab5940.gif[/img] [h2]Various animation improvements[/h2] More immersive item placement animations, small tree chopping animation, etc. make the game feel more alive. [img]https://clan.cloudflare.steamstatic.com/images//40600341/2a41b057c23c1360f9a265a420b4dbc05321a0ab.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/c7970fc68e6e23559dd2c73e8bc73cef53ba7c90.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//40600341/8488f7580e56f3eb4ce2cbbca1fd995644836fd5.gif[/img] These are just some of the new things added to the game. A lot of cool new features and content are planned for the Early Access release to make sure the game is as solid as can be for launch. Stay tuned for further updates and a final potential playtest round right before release! Get notified when the playtest is live again, sign up for the email list at the bottom of this page: https://thelastplague.com/