Backpack Battles Patch 0.9.5
Author: playwithfurcifer_business,
published 7 months ago,
[h2]Hi everyone![/h2]
Last week, we added 6 Unique Badges to the game and we’re happy that you guys are having fun with them! In this patch, we play around with their drop distribution a bit. Let's see how we all think about this in a week!
Balance-wise, subclass variety goes in the right direction. But we can clearly see that Pyromancer is still a bit too strong and Berserker also performed very well, so there will be some nerfs. Don’t worry, if we find something was over-nerfed we will be quick to bring it back up! We also keep an eye on Eggscalibur builds, but at this specific point in time, we don't see the need to adjust them again.
[h2]Balancing Changes[/h2]
[h3]Neutral[/h3]
[list]
[*] Badges now have a 10% chance to appear in the first 3 rounds (previously 25%/3%/3%)
[*] Wolf Badge: Trigger speed bonus 20% -> 15%
[*] Rainbow Badge: Activation delay 5s -> 6s
[*] Stone Badge: Block 5 -> 4
[*] Steel Goobert: Block 14 -> 13
[*] Fancy Fencing Rapier: Cooldown 1.4s -> 1.3s
[*] Hero Longsword: Damage +2
[*] Falcon Blade: Cooldown 2.0s -> 1.9s
[*] Crossblades: Cooldown 1.5s -> 1.4s
[*] Strong Health Potion: Regeneration 2 -> 3
[*] Vampiric Potion: Lifesteal 12 -> 14
[*] Pandamonium: Damage +1
[*] Impractically Large Greatsword: Buffed stamina cost 2.5 -> 2.2, cooldown 2.5s -> 2.2s
[*] Protective Purse: Block 8 -> 10
[/list]
[h3]Pyromancer[/h3]
[list]
[*] Dragon Nest: Heat 5 -> 3, Heal 5 -> 4
[*] Burning Sword: Heat chance 50% -> 40%
[*] Burning Blade: damage -1
[*] Phoenix: Health loss 10 -> 12
[*] Molten Spear: Damage 6 - 10 -> 4 - 9
[*] Sun Armor: Heal 15 -> 12
[*] Staff of Fire: damage +2
[*] Flame Whip: Cooldown 2.0s -> 1.7s
[/list]
[h3]Berserker[/h3]
[list]
[*] Brass Knuckles: Cooldown 2.1s -> 2.3s
[*] Anvil: Damage bonus 2 -> 1
[*] Chain Whip: Cooldown 2.1s -> 2.2s
[*] Busted Blade: Battle Rage stamina cost 3.0 -> 2.8, cooldown 3.0s -> 2.8s
[/list]
[h3]Ranger[/h3]
[list]
[*] Yggdrasil Leaf: Mana 1 -> 2, Heal 10 -> 5
[*] Piercing Arrow: Bonus crit damage 30% -> 35%, Block removal 8 -> 10
[*] Belladonna’s Shade: Chance 60% -> 70%
[*] Critwood Staff: Duration 1.0s -> 1.2s
[/list]
[h3]Reaper[/h3]
[list]
[*] Staff of Unhealing: Heal +1
[*] Nocturnal Lock Lifter: Lifesteal per Vampiric item 5% -> 7%
[*] Cauldron: Heal 12 -> 15, Heat 3 -> 4
[*] The Fool: Speed boost 40% -> 50%
[*] Holo Fire Lizard: Heat 3 -> 4
[*] Darkest Lotus: Cost 8g -> 7g
[*] Strong Divine Potion: Random buffs 7 -> 8
[*] Strong Vampiric Potion: Vampirism 2 -> 3
[/list]
[h2]Bugfixes and Other Changes[/h2]
[list]
[*] Fixed Stone Badge preventing class items from showing up in the shop after selling it
[*] Fixed an issue causing items to be non-interactable
[*] Fixed wardrobe button still saying “Close Wardrobe” after closing the wardrobe
[*] Blue crafting lines now also show for recipes from a different class
[*] Reworded Badges to make clear only the shop is affected
[/list]