[h3]Happy Lunar New Year![/h3] Last week, we added the Dancing Dragon in celebration of the Lunar New Year, and you seemed to like it very much. And of course, you can still find it in the shop! The same goes for the Wolpertinger, or I have heard players call it, the bunny! This patch slightly nerfs Wolpertinger's stamina bonus, but as a little redemption, we are giving it the "Nature" type. This week's new item is the [b]Heart Container[/b] - a Valentine's Day-themed shop item available for both classes! It gives you Regeneration, but also uses it to fill up and grant you bonuses. [img]https://clan.cloudflare.steamstatic.com/images//44182194/482fe4b816b508e75c0c5558fa6390c7b52c8edd.png[/img] This week, we also published the first [b]devlog video about Backpack Battles[/b] on our YouTube channel! We talk about why we started developing it a year ago, what challenges we faced, and how we managed to gather over 470,000 wishlists. [previewyoutube=JEEVJ4PeeS8;full][/previewyoutube] As always, the patch comes with tons of bugfixes and balancing adjustments. Check out the full patch notes below or in-game! [h3]Support Us![/h3] Backpack Battles is going into [b]Early Access on March 8th, 2024[/b] - which is in [b]26 days[/b]! So don't forget to wishlist it! Come talk to us! Join our Discord server here: https://discord.gg/sbEkqeUKNr Also check out the [url=https://backpackbattles.wiki.gg/]new wiki[/url], maintained by some awesome community members! [h3]Patch notes for 0.8.1[/h3] [list] [*] NEW ITEM: Heart Container [*] Fanfare is reworked (and moved to Godly) [*] Unique chances are back to normal [/list] [b]Balance:[/b] [list] [*]Corrupted Armor: Added additional effect: * Holy items are Dark items (Dark type is only relevant for Corrupted Armor itself - for now) [*] Mr. Struggles: Speed bonus duration 3s -> 5s [*] Wolpertinger: Stamina gain 1% per stack -> 0.7% per stack [*] Wolpertinger now additionally has the “Nature” type [*] (Strong) Stone Skin Potion: Trigger threshold 20 Block -> 45 Block [*] Djinn Lamp now has the “Magic” type [*] Magic Staff: Damage +1 [*] Burning Torch: Damage +1 [/list] [b]Fixes:[/b] [list] [*] Fixed an issue where “survival bonus” was displayed despite being out of tries at the end of the survival mode [*] Pandamonium now plays its attack animation [*] Hungry Blade / Bloodthorne now “use” Regeneration instead of removing it (also adapted the wording) [*] Combat log: Fixed damage meter selection box overlapping with the resize clickbox which lead to cursor changing [*] Gemstones now benefit from Customer Card correctly [*] Fixed occasional lag when leaving item library due to stacking particle effects [*] Fixed a way to acquire the same Unique item twice [/list] [b]Other:[/b] [list] [*] Improved tooltip formatting (no longer starts new lines for only “.” “,” etc) [*] Stamina bar now displays a decimal digit in combat - let us know how you like it! [*] Dancing Dragon doesn’t hide its price tag anymore [*] Added hover particles for Shield of Valor [/list]