Backpack Battles Patch 0.7.2
Author: playwithfurcifer_business,
published 10 months ago,
[b]Hey everyone![/b]
What a year! We started this game in February as a small little side project, and suddenly we somehow became the most-played demo on Steam for a while.
Thanks everyone for sticking with us! :)
To celebrate, we used our holiday, and did the responsible thing: …We implemented a feature. One we have been asked for countless times: [b]You can pickup bags with items inside now.[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44182194/595584927ad56b37764bfeaeebe517a5d162d8e0.gif[/img]
And we know that y'all like new items, so we added two recipes: The [b]Magic Torch[/b] and the [b]Platinum Customer Card[/b]!
[img]https://clan.cloudflare.steamstatic.com/images//44182194/e57c8d3964e31fb982f15b470554b6c8c45eede1.png[/img]
Check out the full patch notes with balancing adjustments and many more small changes below.
[b]Enjoy the game and Happy New Year![/b]
(Also, if you want to look back on the year with us, there will be another Steam post after this one!)
- Doro & Mario
[h3]Joining the community[/h3]
Found a bug? Want to share fanart or BPB content? Or just like to talk to other players about the game? Join our Discord server here: https://discord.gg/sbEkqeUKNr
[h3]Patch notes for 0.7.2[/h3]
[list]
[*] NEW RECIPE: Magic Torch
[*] NEW RECIPE: Platinum Customer Card
[*] Bags can now be picked up with items inside
[*] When dropping an item onto multiple items, these will now shift inside the bag when they find a new space instead of being thrown to the storage box
[*] Dropping a bag onto another bag will replace it and pick up the replaced bag with its contents - to get the old behavior (swapping without contents), press Ctrl. You can switch the default/modified behavior in the Options.
[*] Unique chances are back to normal!
[/list]
[b]Balance:[/b]
[list]
[*] Darkest Lotus: Removed Mana limit. Now always generates Mana and removes buffs.
[*] Darksaber is now crafted with Corrupted Crystal
[*] Potion Belt: Random buff is now gained when the first potion is consumed
[*] Present: Reduced value of generated items
[*] Gingerbread Jerry: Cooldown 4s -> 3s, Regeneration 2 -> 3
[*] Artifact Stone: Heat: Heat threshold 15 -> 10, bonus damage 10 -> 8
[*] Goobert: Heal 10 -> 9
[*] Torch/Burning Torch: damage increase now triggers “on Hit” instead “on Attack” (this is mostly for consistency)
[*] Vampiric Gloves: Vampirism 6 -> 5
[*] Cursed Dagger: Cooldown 2.3s -> 2.2s
[*] Mr. Struggles: Debuff reflect chance 25% -> 35%
[*] Demonic Flask: Damage per debuff 0.3 -> 0.35
[*] Impractically Large Greatsword: Empower threshold 7 -> 6
[*] Fancy Fencing Rapier: Cooldown 1.7s -> 1.6s
[*] Crossblades: Damage +1
[*] Blood Harvester: Damage +2
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed “Survive x more rounds” text sometimes not showing the number
[*] Fixed max hp and gold being displayed wrong when continuing a run
[*] Present can no longer give a second Deck of Cards
[*] Item library: fixed incorrectly categorized items when filtering by stack
[/list]
[b]Other:[/b]
[list]
[*] Added a bit of squashing to the damage-taken animation
[*] Shop tooltip now shows chances for sales and Uniques
[*] Added particles when Magic Staff uses Mana
[*] Changed Item Library filter defaults: Now all items are shown without grouping
[*] Removed “Compact” layouting option to save some space (now always on)
[*] Added highlighting to character sheet
[/list]