It was a wild year. Without any exaggeration, a life-changing one for us. Some of you don't know this, but the core team [b]is just us two[/b]: Doro and Mario. We live together, code together and design together. Before February, there was no “Backpack Battles”, not even the idea to make something like that. And out of nowhere, you appeared and played our game. We somehow went from an idea, that we were unsure about if it would even work - to what has been the [b]most played demo on Steam[/b] for months. [h3]You often ask us how much of this was planned,[/h3] so yeah... the whole game is a big experiment. This is not the type of game that can be planned too much, and we decided early to embrace the unknowable rather than try to control it. The best ideas only ever come up when the game is actively being played - without this approach, we would have never discovered some (now) core features such as recipes, or the ability to lift bags after they were first placed. We are also still on a streak, and managed to patch some new content into the game [b]every Sunday[/b] since we released the demo on May 30, 2023! [h3]So, where is this all gonna lead us?[/h3] Here is what we know: In parallel with the weekly content, we have been working on the new classes and subclasses behind the scenes. When we launch, we will do that with 2 more classes, the [b]Pyromancer[/b] and the [b]Berserker[/b], and a total of [b]20 subclasses[/b] (5 per class). This has been a hefty chunk of content to prepare, but we are very happy with it and well on schedule! (surprisingly) We can’t give an exact number of items yet, but it will be a substantial increase from the current state 😀 There is also some more great news regarding the launch on the horizon that we can’t talk about just yet. Stay tuned for more announcements :) So, thanks everybody for playing our game! 💛 I hope you have fun, we promise we will do everything we can to make it the best game possible. And Happy New Year!