[h3]Hi everyone,[/h3] Time for more balancing! The last 2 patches brought us closer, but there are still things to do. While Ranger, Reaper and Berserker seem even, Pyromancer still overperforms despite the previous nerfs. So Pyromancer gets another rounds of nerfs until it is in line with the other three. Don’t worry, Pyromancer players, if this shows to be too harsh, we will buff them back up next week! For Ranger, Reaper and Berserker we now even out the subclasses, mostly by buffing the weaker ones. [h2]0.9.3 Balance Changes[/h2] [h3]Neutral[/h3] [list] [*] Pineapple: Cooldown 4s -> 3.5s [*] Fanfare: Cooldown 5s -> 4.5s [*]Pandamonium: Now has one more * slot, damage -3 [*] Ice Dragon: Cold threshold 20 -> 12, Block gain 50 -> 35 [*] Burning Torch: Damage gain chance 30% -> 25%, damage -1, Heat threshold 15 -> 8 [*] Thorn Whip: Stamina usage 2.5 -> 2.4 [*] Dancing Dragon: Damage per Heat: 1.0 -> 0.5, Heat / Luck per Magic item: 1 -> 2 [*] Sapphire (Weapon): Chances reduced [/list] [h3]Pyromancer[/h3] [list] [*] Fire Pit: Health bonus per Fire item: 5 -> 4 [*] Frostbite: Chance to inflict Cold 70% -> 60% [*] Obsidian Dragon: Heat needed for bonus attack 15 -> 22 [*] Phoenix: Health per Heat: 7 -> 6 [*] Burning Sword: Change to gain Heat 60% -> 50% [*] Draconic Orb: Critical hits 4 ->3, cooldown 2.5s -> 3s [*] Sun Armor: Heal 20 -> 17 [*] Flame Whip: Cooldown 2.0s -> 1.7s, stamina usage 2.0 -> 1.7 [*] Staff of Fire: +1 damage [*] Molten Dagger: +1 damage [*] Molten Spear: +1 damage [/list] [h3]Berserker[/h3] [list] [*] Axe / Double Axe: Cooldown 1.9s -> 2.0s [*] (Armored) Courage Puppy: Cooldown 4s -> 3.5s [*] Power Puppy: Cooldown 4s -> 3.5s [*] Armored Power Puppy: Cooldown 3.5s -> 3.0s [*] Badger Rune / Elephant Rune / Hawk Rune: Cost 6g -> 5g [*] Chain Whip: Cooldown 2.5s -> 2.3s, stamina usage: 2.5 -> 2.3 [*] Ranger [*] Mega Clover: Bonus sale chance: 6% -> 5% [*] Hedgehog: Spikes 1 -> 2 [*] Rat: Chance to inflict Poison 50% -> 70%, chance to inflict Blind 15% -> 10% [*] Yggdrasil Leaf: Heal 5 -> 8 [*] Poison Ivy: Poison threshold 19 -> 18, bonus damage 20% -> 25% [*] Belladonna’s Shade: Poison/debuff inflict chance 60% -> 70% [*] Fortuna’s Hope: Luck chance 50% -> 60% [*] Carrot: Luck requirement: 5 -> 4 [/list] [h3]Reaper[/h3] [list] [*] Snake: Cleanse resist chance 5% -> 4%, Cooldown 2s -> 2.2s [*] Nocturnal Lock Lifter: Vampirism 2 -> 3 [*] Cauldron: Cooldown 4s -> 3s [*] Strong Mana Potion: Mana 7 -> 9 [*] Strong Vampiric Potion: Lifesteal 13% -> 20% [*] Strong Divine Potion: Cleanses 12 -> 13, random buffs 5 -> 7 [*] Staff of Unhealing: Heal +1 [*] Mrs. Struggles: Cooldown 3.5s -> 3s [*] Miss Fortune: Cooldown 2.5s -> 2s [*] The Fool: Speed bonus 35% -> 40% [*] Ace of Spades / Reverse! / White-Eyes Blue Dragon / Holo Fire Lizard: Cost -1 [/list] [h2]Other Changes[/h2] [b]Fixes:[/b] [list] [*] Stamina usage can no longer get negative [*] Strong Mana Potion / Divine Potion now mix colors correctly with other potions [*] Wardrobe now works with controller [/list] [b]Other:[/b] [list] [*] Tutorial prompts now show controller buttons when played with controller [/list]