[h3]Hi everyone,[/h3] We are preparing the next big update that will focus on rounding out the Skill selection and more recipes! And of course, there will be some other goodies as well. It’s planned to come to the beta branch on 25th of October. For now, we have another balance update. After that, we plan to let the meta settle for a bit until the new content comes to the main branch. [h2]Changelog for 0.9.23[/h2] [h3]Balancing[/h3] [b]Neutral[/b] [list] [*] Wooden Buckler / Spiked Shield: Damage prevented 6 -> 7 [*] Djinn Lamp: Cooldown 1.7s -> 1.6s [*] Poison Dagger: Cooldown 2.9s -> 2.7s [*] Spectral Dagger: Damage +1 [*] Stone Golem: Damage +3 [*] Prismatic Sword: Debuffs 3 -> 4 [*] King Goobert: Heal 30 -> 35 [*] Crossblades: Damage +2 [*] Shielded: Armor trigger speed 40% -> 50% [*] Power of the Moon: Heal 40% -> 50% [*] Hardwood: Block 8 -> 10 [*] Artifact Stone: Death: Cooldown 2.5s -> 2.3s [*] Leaf Badge: Cooldown 2.3s -> 2.2s [*] Blood Harvester: Damage +2 [*] Cubert: Regeneration chance 30% -> 35% [/list] [b]Ranger[/b] [list] [*] Rat Chef: Cooldown 6s -> 7s [*] Yggdrasil Leaf: Heal 13 -> 17 [/list] [b]Reaper[/b] [list] [*] Mushroom Farm: Speed Bonus 40% -> 50% [*] Doom Cap: Cooldown 3.4s -> 3.2s [/list]