[h3]Hi everyone,[/h3] We are doing some more adjustments reacting to the new items and their impact. Also, we started a [url=https://discord.gg/sbEkqeUKNr]poll on our Discord[/url] about the type of content you would like to see most for future updates - this will help us prioritize what we work on next! [h2]Changelog for 0.9.22[/h2] [h3]Balancing[/h3] [b]Neutral[/b] [list] [*] Piggy Piñata: Increased break value [*] It’s Slime Time!: Cooldown 4s -> 3.5s [*] Goobling: Heal 5 -> 4 [*] Shielded: Armor speed bonus 35% -> 40% [*] Hardwood: Block 7 -> 8 [*] Smithing for Dummies: Stamina reduction 18% -> 15% [*] Stoned: Block bonus 40% -> 45% [*] Mana Mastery: Bonus buffs 13 -> 17 [*] Power of the Moon: Fatigue start speedup 3s -> 4s [*] Blood Amulet: Cost 9g -> 8g [*] Holy Armor: Block 60 -> 65 [*] Vampiric Armor: Block 60 -> 65 [*] Moon Armor: Block 45 -> 50 [*] Corrupted Armor: Block 75 -> 85 [*] Stone Armor: Block 35% -> 40% [*] Gloves of Power: Block 6 -> 7 [*] Djinn Lamp: Cooldown 1.8s -> 1.7s [*] Fanfare: Cooldown 3.2s -> 3.0s [*] Strong Pestilence Flask: Delay 7s -> 6s [*] Stone Golem: Activated Cooldown 2.8s -> 2.6s [*] Platinum Customer Card: Buff Protection 15% -> 20% [*] Poison Dagger: Cooldown 3s -> 2.9s [*] Vampiric Potion: Vampirism 2 -> 3 [*] Cubert: Chance to gain Regeneration 25% -> 30% [/list] [b]Pyromancer[/b] [list] [*] Everburning: Stamina reduction 30% -> 40% [/list] [b]Ranger[/b] [list] [*] Rat Chef: Cooldown 5s -> 6s [*] Squirrel Archer: Cooldown 3s -> 3.2s [*] Yggdrasil Leaf: Heal 10 -> 13 [*] Carrot Goobert: Activations 5 -> 6, Empower duration 5s -> 6s [/list] [b]Reaper[/b] [list] [*] Fly Agaric: Cooldown 4.5s -> 4.3s [*] Doom Cap: Cooldown 3.5s -> 3.4s [*] Strong Vampiric Potion: Vampirism 4 -> 5 [/list] [h3]Other[/h3] [list] [*] Added lights behind all skills [*] Tooltips now show which class the items belong to [/list]