[h3]Hi everyone,[/h3] We are adjusting the new bags a bit more. Relic Case still performed very well, so we will keep monitoring it until it is closer to the other options. We have been working on the last major mechanic we plan to introduce before the full release, stay tuned for more info on that soon! :) Have you ordered your own [url=https://www.makeship.com/products/ranger-plushie][b]Ranger plushie[/b][/url] yet? We still need some preorders to fund the campaign, so get your hands on the plushie now! [url=https://clan.cloudflare.steamstatic.com/images//44182194/6e89cadf056aca0ec5b769f692e687ebd95a5c7f.png][img]https://clan.cloudflare.steamstatic.com/images//44182194/96feabe18ffaa923599e88f7a64ef68ed9c5a79e.png[/img][/url] [h2]Changelog for 0.9.18[/h2] [h3]Balancing[/h3] [b]Neutral[/b] [list] [*] Slightly increased the average value generated by Sack of Surprises [*] Stable Recombobulator: Cost 12g -> 9g [*] Villain Sword: Cost 8g -> 7g [*] Blood Harvester: Cost 8g -> 7g [*] Dancing Dragon: Cost 11g -> 9g [*] Artifact Stone: Death: Cost 9g -> 8g [*] Wolf Badge: Battle Rage duration 4.5s -> 5s [*] Flame Badge: Heat 5 -> 6 [*] Fanfare: Cooldown 3.6s -> 3.4s [*] Amulet of Steel: Block needed 40 -> 35 [*] Amulet of Alchemy: Chance 60% -> 70% [*] Spiked Shield: Spikes limit 3 -> 4 [*] Shell Totem: Cooldown 3.3s -> 3.4s [*] Unstable Recombobulator: Output gold value +1 [*] Djinn Lamp: Cooldown 2.0s -> 1.9s [*] Holy Spear: Stamina cost 1.0 -> 0.8 [/list] [b]Pyromancer[/b] [list] [*] Offering Bowl: Sell value 6g -> 4g [/list] [b]Berserker[/b] [list] [*] Utility Pouch: Lifesteal 30% -> 35% [/list] [b]Ranger[/b] [list] [*] Vineweave Basket: Heal amplification 8% -> 10%, sales bonus: 10% -> 12% [*] Rat: Cooldown 4s -> 3.8s [/list] [b]Reaper[/b] [list] [*] Relic Case: Cooldown 2.6s -> 2.8s [/list] [h3]Fixes[/h3] [list] [*] Fixed Impractically Large Greatsword mode not being restored correctly in combat log replay [*] Fixed issue when picking up a bag and then shifting the inventory with arrow keys [*] Fixed Sun Armor still applying the Holy tag to items after being consumed by Offering Bowl [/list] [h3]Other[/h3] [list] [*] Added rainbow particles when random character mode is active [/list]