[h3]Hi everyone,[/h3] Here are the first few adjustments after introducing the new starting bags. Expect more adjustments next week when we have seen them in action for longer! We are currently doing a campaign for this super cute [b]Ranger plushie[/b] made by Makeship. We need 200 orders, so [url=https://www.makeship.com/products/ranger-plushie]help us get the plushie funded![/url] [img]https://clan.cloudflare.steamstatic.com/images//44182194/3b22abf9edb8c1b97c9c4552b222610703a91d1d.jpg[/img] [h2]Changelog for 0.9.17[/h2] [h3]Balancing[/h3] [b]Neutral[/b] [list] [*] Slightly increased the average value generated by Sack of Surprises [*] Shell Totem: Cooldown 3.2s -> 3.3s [*] Broom: Blind Chance 35% -> 33% [*] Wooden Buckler: Damage prevention 4 -> 5 [*] Spiked Shield: Damage prevention 4 -> 5 [*] Leather Boots: Block 8 -> 10 [*] Fanfare: Cooldown 3.8s -> 3.6s [*] Holy Spear: Mana cost 14 -> 10 [*] Artifact Stone: Death: Cost 10g -> 9g [*] Pumpkin: Cost 9g -> 8g [*] Dancing Dragon: Cost 12g -> 11g [*] Pineapple: Cooldown 3.5s -> 3.3s [*] Amulet of Steel: Block needed 45 -> 40 [*] Prismatic Orb: Cooldown 7s -> 8s [*] Maneki-neko: Speed bonus 20% -> 15%, now has “Holy” type [*] Platinum Customer Card: Buff protection chance 10% -> 15% [*] Divine Potion: Cost 8g -> 7g [/list] [b]Pyromancer[/b] [list] [*] Molten Dagger: Damage -1 [/list] [b]Berserker[/b] [list] [*] Utility Pouch: Lifesteal 25% -> 30% [/list] [b]Ranger[/b] [list] [*] Carrot: Cooldown 3.5s -> 3.4s [*] Vineweave Basket: Heal amplification 10% + 2% per Nature item -> 8% + 3% per Nature item [/list] [b]Reaper[/b] [list] [*] Relic Case: Cooldown 2.2s -> 2.6s [/list] [h3]Fixes[/h3] [list] [*] Tooltips now round stamina usage [*] Class pick buttons are now in foreground when wardrobe is open [*] Fixed Pyromancer / Berserker not jumping when clicked [*] Fixed error in crit calculation of Artifact Stone: Death [*] Fixed rare tooltip scaling issue [*] Fixed parts of the translation not applying to combat log/item library when switching language [*] Amulet of the Wild now works with dragon eggs, dragon eggs now all activate start of battle [/list]