[h3]Hi everyone,[/h3] Another week rolled around and it’s time for some more adjustments to the new items and all the things they impacted! We will of course keep monitoring and see if more adjustments are necessary in the future. Apart from that, we are working away at several exciting things that are not quite yet ready to be announced, we hope we can give more info soon! :) [h2]Changelog for 0.9.14[/h2] [h3]Balancing[/h3] [b]Neutral[/b] [list] [*] Oil Lamp: Cooldown 3s -> 3.2s [*] Prismatic Orb: Heal increase 5% -> 4% [*] Prismatic Sword: Dark item bonus chance 10% -> 12% [*] Holy Spear: Mana Cost 25 -> 22 [*] King Goobert: Heal 25 -> 30 [*] Thornbloom: Maximum health gained 7 -> 8 [*] Amulet of the Wild: Spikes 3 -> 4 [*] Amulet of Alchemy: Potion trigger chance 40% -> 50% [*] Burning Torch: Chance to gain damage 35% -> 30% [*] Magic Torch: Cooldown 1.4s -> 1.5s [*] Frostbite now has the Vampiric type [*] Shiny Shell now has the Nature type [*] Flute and Fanfare now have the Magic type [/list] [b]Pyromancer[/b] [list] [*] Burning Blade can now also be crafted using a Hero Longsword and 2 Flames [*] Molten Dagger: Damage -1 [/list] [b]Berserker[/b] [list] [*] Brass Knuckles: Cooldown 2.6s -> 2.5s [*] Anvil: Stamina reduction 4% -> 5% [*] Spiked Staff: Damage +2 [/list] [b]Ranger[/b] [list] [*] Belladonna’s Whisper: Damage per Poison 6 -> 5 [*] Tusk Piercer: Spikes 3 -> 4 [*]Yggdrasil Leaf: Added one * tile [/list] [b]Reaper[/b] [list] [*] Nocturnal Lock Lifter: Lifesteal per Vampiric item 10% -> 8% [*] Snake: Maximum health per pet 55 -> 60 [*] Cursed Dagger: Cooldown 2.2s -> 2.1s [/list]