[h3]Hey everyone,[/h3] We continue with the big changes! In this patch, our primary goal is to streamline [b]Spikes-related items[/b]. We simplified the effects of Thorn Whip, Spiked Shield and Bow and Arrow. We have made no direct adjustments to the Lightsaber yet, but quite a few indirect ones. If this isn't enough we will be quick with the adjustments. We also add two new Ranger-specific recipes this week - [b]Tusk Piercer[/b] and [b]Fortuna's Grace[/b]. These crafts will give Rangers more tools to shape their build in the mid-game. Last week’s experiments went well, thanks a ton to everyone who gave their feedback in a respectful way! Every change was controversial, but we aligned with the majority of players on how to move forward: Keep the scaling rerolls cost and spacious start inventories while moving the subclasses back to round 8. This patch brings a much-requested quality-of-life feature: [b]reconfigurable controls[/b]! You can define to 2 keys for many features such as rotating items and shifting your inventory in the Options. You can now also add hotkeys for rerolling, starting battle and pushing all items to storage. There are many more changes, check them out below! [h3]Joining the community[/h3] Found a bug? Want to share fanart or BPB content? Or just like to talk to other players about the game? Join our Discord server here: https://discord.gg/sbEkqeUKNr [h3]Patch notes for 0.6.2[/h3] [list] [*] Added hotkeys: Reroll, Start Battle, Push all items to storage [*] Added keybinds to the options menu [*] NEW RECIPE (Ranger): Tusk Piercer [*] NEW RECIPE (Ranger): Fortuna’s Grace [/list] [b]Balance:[/b] [list] [*] Subclasses are back to round 8 [*] Ranger now starts with a Wooden Sword instead of a Banana, starting gold is back down to 12 [*] Reroll cost increase now happens after 4 rerolls and then stays at 2 for the rest of the round [*] Wooden Buckler stamina removal 0.5 -> 0.4 [*] Reworked Spiked Shield: Now keeps everything from Wooden Buckler and generates Spikes when it blocks something. (up to 3) [*] Reworked Thorn Whip: No longer gives Spikes start of battle. Now gives Spikes on hit. Accuracy 85% -> 80% Cooldown 2.3s -> 2.4s [*] Reworked Bow and Arrow (original effect is moved to Fortuna’s Grace) [*] Pan: Cooldown 2s -> 2.1s [*] Hero Longsword: Damage +1 [*] Crossblades: Damage +1 [*] Hammer: Minimum damage +1 [*] Book of Light: Cooldown 3s -> 2.5s, Heal 8 -> 6 [*] Shovel: Blind chance 60% -> 40% [*] Heroic Potion: No longer gives Regeneration [*] Manathirst: Accuracy 100% -> 200% [*] Corrupted Crystal (Armor): Block gain 5 -> 6 [*] Lump Of Coal (Armor): Start of battle Block 3 -> 4 [*] Poison Ivy: Now inflicts 7 Poison when applying the damage resistance debuff, the debuff is now permanent [*] Tim (Weapon): Steal chance 66.6% -> 50% [*] Tim (Armor): Debuff resistance 25% -> 30% [*] Tim: Cost 13g -> 12g [/list] [b]Fixes:[/b] [list] [*] Fixed Lightsaber applying new Blind before the effect fully timed out [/list] [b]Other:[/b] [list] [*] Added particles to the bow animations [*] Updated Mr. Struggles sprite [/list]