Hey everyone, with yesterday's update, we have added [b]subclasses[/b] to Backpack Battles! You can now choose between two sublass items in round 8. As Ranger, you can choose to become a [b]Hunter[/b] or a [b]Lifebinder[/b]. Reapers can specialize into [b]Vampiress[/b] or [b]Witch[/b]. These items are very strong and build-defining and we really hope you'll like them! We will add more subclass items in the future! [img]https://clan.cloudflare.steamstatic.com/images//44182194/749324f0ae15e4f2f98e942fdf5149da403fe0fe.png[/img] Another important change this week is that you can now move bags even after placing them! This means no more placement mishaps, and you can reshape your inventory at any point! [h3]Joining the community[/h3] We can make new content so fast thanks to all the players giving feedback & making bug reports. We would love to hear your item ideas, too! Join our Discord server here: https://discord.gg/sbEkqeUKNr [h3]Patch notes for 0.5.0[/h3] [list] [*] Added SUBCLASSES: You can now choose one in round 8. In this version, there are 2 options per class. [*] Bags can now be picked up when no items are inside [/list] [b]Balance:[/b] [list] [*] Changed up the Cold formula, so you will not be slowed to a halt that fast. It now slows you by 2% relative to the speed you had before rather than absolute. (This is a nerf whenever you inflict a lot of Cold) [*] Stone: Damage 1-3 -> 2-4 , Cooldown 2s -> 3s, Accuracy 70% -> 85% [*] Broom: Blind chance 30% -> 25% [*] Hammer: Stun duration 0.7s -> 0.6s [*] Bunch of Coins: Sell price 4g -> 5g [*] Djinn Lamp: Cooldown 2.5s -> 2.0s [*] Holy Armor: Regeneration per Holy item 1 -> 2 [*] Reduced chances for Unique items [/list] [b]Fixes:[/b] [list] [*] Fixed chestnut particles not stopping sometimes [*] Win/lose particles no longer stay paused while hidden [*] Fixed visual glitch when pausing the game while it is starting [*] Extremely high-damage weapons no longer spill over the tooltip [*] Bloodthorne is now affected by Blood Harvester [*] Fixed items not being highlighted after being swapped [/list] [b]Other:[/b] [list] [*] Reduced resource usage when game is not in focus or minimized [*] Crit chance is now shown on the tooltip when > 0 [/list]