Hey everyone, it's Sunday - you know what that means! This week's update adds two new crafts, a damage meter, the option to lock items, and lots of other changes. Many thanks to our beta testers who reported bugs & gave valuable feedback on our Discord - without you, we wouldn't be able to add content so fast! Join our Discord server here: https://discord.gg/sbEkqeUKNr Full patch notes for 0.3.9: [list] [*] NEW RECIPE: Lucky Piggy (based on multiple suggestions) [*] NEW RECIPE: Claws of Attack (based on riSygneD’s suggestion) [*] Added DAMAGE METER to Combat Log [*] Added LOCK feature - Right-click items while they sit in your backpack or in the storage box to prevent fusing them [*] We are introducing the Empower stack with this patch, it increases all Weapon damage you deal by 1 [/list] [b]Balance:[/b] [list] [*] Steel Goobert: Block 12 -> 15 [*] Blueberries: Cooldown 4s -> 3s [*] Hammer: Damage 6-8 -> 6-9 [*] Spear: Damage 1-8 -> 2-8 [*] Sapphire/Emerald/Topaz/Amethyst (Backpack): Cooldown increased [*] Topaz/Emerald (Other): Chances increased [*] Sapphire (Weapon): Higher proc chance, Perfect Sapphire now only applies 1 Cold like the other levels [*] Djinn Lamp: Cooldown 3s -> 2.5s [*] Dragonskin Boots: Reworked, they now add +1 Empower instead of cleansing Poison [*] Heroic Potion/Strong Heroic Potion: Reworked, now gives Empower instead of Lucky. Reduced stamina gain by 1. [*] Vampiric Blade: +1 maximum damage [*] Bloodthorne: +1 minimum damage [*] Thorn Whip: Cooldown 2s -> 2.2s [*] Lightsaber: 8 Blind for 3s -> 6 Blind for 5s [*] Darksaber: Damage per debuff 0.3 -> 0.35 [/list] [b]Fixes:[/b] [list] [*] Fixed Staff of Unhealing showing a damage buff from Rainbow Goobert [*] Improved Spectral Dagger collision shape [*] Fixed items sometimes being thrown off screen with the “push to storage” button (if you still find ways to do it let us know!) [*] Cards / Magic Staff / Djinn Lamp etc. particles show up again [*] Fixed activation delay not showing on the playing cards [/list] [b]Other:[/b] [list] [*] Added a hint to teach players how to rotate an item when they missed it [*] Some combat log layouting [/list]