Hey everyone, we got another weekly patch ready! This one adds the [b]Survival[/b] game mode. It works like this: When you achieve 10 wins in a run, you can take the win and secure your reward - or start Survival mode. In this mode, you must make it through round 18 without losing all your lives. If you survive, you win more ranking and bonus trophies. [url=https://clan.cloudflare.steamstatic.com/images//44182194/75c5fcca1a436d98c4eaa483884cf4735a192c78.png][img]https://clan.cloudflare.steamstatic.com/images//44182194/2b6b8ba6ce404daef9a41fa0bffa78ea60bf4df2.png[/img][/url] The new mode will give you the opportunity to perfect your end-game builds! Let us know how you like the new mode! The best place to leave feedback, bug reports & ideas is our Discord! Join our Discord server here: https://discord.gg/sbEkqeUKNr Full patch notes for version 0.3.5: [list] [*] NEW MODE: After 10 wins, you can choose to enter Survival Mode for a larger reward [*] NEW RECIPE: Hero Longsword [*] NEW RECIPE: Falcon Blade [*] Improved shop offerings prioritization to offer a broader spectrum of items [*] When hovering an item that is part of a recipe, blue connection lines to other recipe items are drawn [/list] [b]Balance:[/b] [list] [*] Spike damage is now capped at the incoming damage [*] Vampirism healing is now capped at the dealt damage [*] Fanfare: now also removes 1 Spike on activation. [*] Steel Goobert: Activations 5 -> 4 [*] Goobert: Activations 6 -> 5 [*] Fly agaric: Cooldown 4s -> 5s [*] Broom: Blind chance 30% -> 35% [*] Walrus Tusk: Cost 3g -> 4g [*] Hammer: Stun chance 50% -> 60%, duration 1s -> 0.8s [*] Bow and Arrow: Cooldown 3s -> 3.5s [*] The Lovers/Blood Goobert now heal based on the damage done - it also heals more when critting [/list] [b]Fixes:[/b] [list] [*] Tooltips are cleared on scene switches now [*] Fixed items sometimes remaining highlighted after being dropped [*] Fixed items spawning inside each other on the title screen [*] Fixed collision shapes of items in the storage box sometimes rotating without taking the sprite with it [/list] [b]Other:[/b] [list] [*] Added Furcifer hint that gold can be carried between rounds [*] Your rank is now shown on the character sheet when in the shop [*] Added Banner behind “Unranked” [*] Fixed Ranked Button text wrapping in windowed mode [/list]