Hey everyone! This update brings new two new shop items - one of them is the Deck of Cards. When you have it in your inventory, you can buy [b]cards[/b] in the shop that you can [b]chain[/b] in your backpack. There are 5 cards currently, and their effects can change depending on where you place them in the chain. [url=https://clan.cloudflare.steamstatic.com/images//44182194/6737ef04f7e4df5c37fe37da227ad4b512c8b73a.png][img]https://clan.cloudflare.steamstatic.com/images//44182194/5ab0c4901cf949b3d868b9b8b2b8848c552eb177.png[/img][/url] Let us know how you like the new mechanics! The best place to leave feedback, bug reports & ideas is our Discord! Join our Discord server here: https://discord.gg/sbEkqeUKNr Full patch notes for 0.3.4: [list] [*] NEW MECHANICS: Heat and Frost: Heat increases cooldown rates by 2%, Frost reduces them by 2%. We introduce it on a few items now and will do more with it in the future :) [*] NEW ITEM: Jynx torquilla [*] NEW ITEM: Deck of Cards (Giving you access to the following NEW ITEMS: The Lovers, Ace of Spades, White-Eyes Blue Dragon, Holo Fire Lizard, Darkest Lotus) [/list] [b]Balance:[/b] [list] [*] Broom: Blind chance 25% -> 30% [*] Spear: damage 1-7 -> 1-8 [*] Hammer: damage 5-8 -> 6-8 [*] Critwood Staff: Mana usage 6 -> 4 [*] Unhealing Staff: heal 8 -> 10 [*] Book of Light: healing 4 -> 5 [*] Manathirst: life drain 10 -> 12 [*] Ruby Whelp: Now gains 2 Heat. Cooldown 1.5s -> 1.8s [*] Pan: damage 2-4 -> 3-4 [*] Goobert: heal 10 -> 12 [*] Steel Goobert: 10 -> 12 [*] Blood Goobert: Activations 7 -> 6 [*] Light Goobert: Blind duration 3s -> 4s, heal 15 -> 18 [*] Rainbow Goobert: larger numbers [*] Protective Purse: Cost 3g -> 2g [/list] [b]Fixes:[/b] [list] [*] Fanfare shows the correct cooldown in combat [*] Ruby Egg progress is now shown again [*] Spear and Stone now only remove armor when hitting and before dealing the damage, Rib Saw Blade removes Spikes/Regeneration only when hitting and before dealing the damage [*] Fixed Bow and Arrow always double attacking after first crit of the affected weapon [*] Fixed win particles from popping back in the next fight when clicked away very fast [*] Gold and Health tooltips now reset properly after a run ended [/list] [b]Other:[/b] [list] [*] Lucky is now called Luck [*] Holy Armor’s description now has a star [*] Many more description improvements [*] Game now shows the ranking consequences of conceding a game [*] Items now emit their particles when hovered, not just when grabbed [*] Game mode and rank are now shown after fight [/list]