Hey everyone, it's patch day! This update mostly brings balance changes, quality of life improvements and fixes issues you have reported. But! We also added three new items - the Djinn Lamp can be found in the shop, and two are recipes. Going forward with the growing item pool, we now made some items class-specific. This will give the classes more identity and you will find fewer items in the shop that don't fit into your build. The best place to leave feedback, bug reports & ideas is our Discord! Join our Discord server here: https://discord.gg/sbEkqeUKNr Full patch notes for 0.3.3: [list] [*] NEW ITEM: Djinn Lamp [*] NEW RECIPE: Darksaber [*] NEW RECIPE: Rainbow Goobert Omegaooze Prime Slime [*] Separated class item pools (can be viewed in the new class tooltip): - Ranger now has: Lucky Clover, Bow and Arrow, Acorn Collar - Reaper now has: Fly Agaric, Death Scythe, Demonic Flask [/list] [b]Balance:[/b] [list] [*] Manathirst: damage 2-4 -> 3-5, cooldown 1.6s -> 1.4s. Lifesteal now triggers once 20 Mana are used in any way. Lifesteal amount is 10, it can be triggered multiple times. [*] Book of Light: now also heals for 4, cooldown 4s -> 3s. [*] Wooden Buckler: block chance 20% -> 25% [*] Spiked Shield: now generates +1 Spike start of battle, next Spike requires 20 Block (total number of spikes therefore 3 -> 4) [*] Bow and Arrow: damage 5-7 -> 6-8, cooldown 2s -> 3s [*] Fancy Fencing Rapier: Lucky on miss 4 -> 3, cooldown 1.8s -> 2.0s [*] Blueberries: cost 3g -> 2g [*] Hero Sword: damage 3-5 -> 2-4 [*] Leather Armor: Block 30 -> 35 [*] Holy Armor: Block 35 -> 40 [*] Whetstone: cost 3g -> 4g [*] Acorn Collar: cost 5g -> 6g [*] Mana Orb: cost 7g -> 6g [*] Thorn Whip: Start of battle Spikes 1 -> 2 [*] Death Scythe: damage 5-9 -> 6-10 [*] Goobert: heal 8 -> 10 [*] Steel Goobert: Block 8 -> 10, activations 6 -> 5 [*] Blood Goobert: activations: 8 -> 7 [*] Walrus Tusk: cost 4s -> 3s [/list] [b]Fixes:[/b] [list] [*] Fixed Hero Sword impacting Mana Orb, Demonic Flask [*] Fixed Mana explanation missing in tooltips [*] Fixed tooltips from the character sheet staying on screen during combat [*] Combat Log cannot be opened from the shop anymore [*] Fixed Pan having incorrect pick shape [*] Storage Coffin effect is now only shown on tooltips of items that can activate [*] Lightsaber now uses a miss animation [*] Flute now displays modified cooldown correctly [*] Rank counter now counts up to 100/ down to 0 correctly [*] Fixed a way to grab items while crafting [*] Fixed too many trophies showing up on combat results screen [*] Fixed Fancy Fencing Rapier not generating Luck on Miss as rare interaction with Mana Orb [*] Character can no longer be clicked through the combat results screen [*] Player can no longer reserve items while dragging an item [*] Fixed Stamina Sack grab area being too small [*] Fixed wrong matches between ranked and unranked players [/list] [b]Combat Log:[/b] [list] [*] Now highlights the acting item [*] Reduced margins so more can be shown while taking up less space [*] Now logs out of stamina [*] Now logs when stamina was gained [*] Now logs when stamina was removed from opponent [*] Added X to close [*] Cursor changes to signal resizeable area [*] Can be picked and dragged on the entries [*] Can no longer be opened through the combat results screen [*] Critical damage is now logged with red damage number [*] Can now be scaled in x-direction as well by dragging bottom right [*] Added resize cursors [/list] [b]Other:[/b] [list] [*] Explanations for Vampirism and Spikes in tooltips are more precise now [*] Overhauled lightsaber artwork [*] Added particle effects for the activation of Staff of Unhealing, Critwood Staff, Light Goobert, Lightsaber, and Book of Light [*] Improved Ruby Whelp attack animation [*] Added particles for ranking changes [*] Multiple Fanny Packs are now accumulated in the tooltip [*] Opening/closing recipe book now has a sound, hovering items makes a sound [*] Added new interaction sounds for Goobert and Book of Light [*] Relayouted the shop [*] Idle animations now vary the speed [/list]