We've continued to hunt down various bigger issues that were plaguing the opt-in alpha and have been able to fix over 30% of remaining crashes with this patch. Due to larger rewrites that were necessary, 4.2.9 has seen a little bit of a delay, but that comes with other content being added in too! [img]https://clan.cloudflare.steamstatic.com/images//8118030/1233407215eca2c699a39e368333b932b275a816.jpg[/img] [i]Tuners now will have to do without magic twin-scroll powers... by Mikonp7 & Smons[/i] [h3]General Fixes & Improvements[/h3][list] [*] Implemented a completely new undo / redo stack system which has much better performance [*] Implemented an Active Mods overview in the main menu of the game [*] Added front and rear wheelbase offsets to move axles via advanced trim settings [*] Improved fixture UI speed & switching fixture speed on high-fixture count cars [*] Improved performance of fixture saving to lua, especially on high-fixture cars [*] Improved loading logic for bodies / fixtures to not get stuck when Steam doesn't report back [*] Changed AWD power split default settings to be more usable out of the box [*] Rebalanced engine family head vs. top end tab option costs ET, PU, M$ [*] Fixed top end tab quality being for free when VVT None was selected [*] Fixed seat body filters allowing over-scroll with mouse wheel [*] Fixed an occasional crash coming from turbos producing NaN data [*] Fixed a hard crash related to market calcs when dragging family capacity sliders for a bit [*] Fixed reverting a held car after changing the body resulting in a scrunched car body [*] Fixed mirrored text fixtures not exporting to BeamNG[/list] [h3]Turbo Fixes[/h3][list] [*] Fixed turbo failure states not working correctly [*] Fixed twin-scroll turbo performance typo giving it magic powers [*] Fixed issue in calculations handling massively mismatched flow vs. turbo flow [*] Fixed smart boost functionality producing weird, non-optimal results in early spool [*] Added fuel system (pressure) and headers (temperature and pressure) curves to graphs [*] Minor adjustments to turbo tooltip texts[/list] [h3]Content & Art[/h3][list] [*] New 1993 unlock car bodies [*] New 1988 unlock car bodies [*] Many, many new rims, former JohnDoe1974 mod [*] Touch-up/remake of the Mako car bodies [*] Deleted name labels from most recent headlight and indicator additions [*] Added intercooler and intercooler pipe connector fixtures [*] Fixed issues with Boxer configuration intakes [*] Fixed non muffled V and Boxer engines not connect their exhaust pipes in single exhaust config [*] Fixed some adapters not getting painted if they are not part of engine head [*] Fixed fixture stamping issues on 65_XMB_Hatch[/list] [h3]Modding[/h3][list] [*] Fixed generating car thumbnails generates red rims [*] Fixed not being able to create rim preview files[/list] Another big changelog for this update, and yet so much more to work on. We're continuing to to fix things up and add the remaining features until the 4.2 version arrives at a beta stage. Campaign is back up and running in our internal builds, so quite a bit of progress is being made behind the scenes too! Please keep posting your helpful reports of various issues you encounter. :) Cheers!