Progress has continued to be good since the last patch, with a significant part of our efforts going towards straightening out the campaign, which is being tested and fixed up internally at the moment. For now we have a decently sized patch for you with all sorts of fixes and improvements. [img]https://clan.cloudflare.steamstatic.com/images//8118030/8cf8cd66e9eee6c2af021fd7adc6fe39ba7a9b78.jpg[/img] [i]A beautifully detailed WIP project by Sean Black.[/i] Pieces of the various campaign fixes and additions are making it into the sandbox too, with the new market screen taking shape and now having correct calculations for car sales (yes, in sandbox). We expect the campaign to be part of one of the next larger patches! [img]https://clan.cloudflare.steamstatic.com/images//8118030/c37e6a18692d72acb7e91858f7bf9e9aafca724f.jpg[/img] [i]The WIP version of the new turbo tuning graph overview, making switching graphs unnecessary.[/i] But now to the important things... here is the changelog! [h3]LCV4.2.12 General Fixes & Additions[/h3][list][*] Added a turbo graph mode to engine aspiration panel showing all turbo graphs at once [*] Tweaks and fixes to turbo presets, now taking into account twin-scroll / VGT selection [*] Added individual wheel height offset controls to photo scene [*] Fixed sandbox market screen not showing the cars' performance in different demographics [*] Fixed not being able to change car pricing in sandbox market screen [*] Fixed UI issue with photoscene level widget making photoscenes hard to select [*] Fixed rear steering not being saved in photoscene presets [*] Fixed engine manager's "Remove All Unused" function leaving ghost engines in list mode [*] Fixed a crash happening when loading Desert Gas Station photoscene [*] Fixed turbo presets not applying turbo quality settings [*] Fixed cloning text fixtures not copying text [*] Fixed 'fixture highlighting' toggle in fixture menu not persisting when selecting fixtures on a car[/list] [h3]LCV4.2.12 Art Fixes[/h3][list][*] Recombined patch-fixtures by setting them to the same family again [*] Fixed various interior fixtures having missing materials, particularly dashboards [*] Fixed materials rendering incorrectly on low shader detail [*] Fixed number plates not displaying properly in fixture list [*] Fixed BodyEditor_10sSedanSmall_Wagon cutting both sides of the body with unmirrored fixtures [*] Fixed 10sSupercar02 having very low tire width limits [*] Fixed broken thumbnail on one wheel arch fixture[/list] [h3]LCV4.2.12 BeamNG Exporter Changes[/h3][list][*] Fixed engine sound missing from BeamNG exports (previously fixed) [*] Fixed most cases of vehicle instability caused by the new aero model [*] Added wheel hub swaps for vanilla BeamNG wheels [*] Added individual gear tuning to the BeamNG tuning menu [*] Moved "calculateOptimalLoadShiftPoints" from the engine to the transmission [*] Added wheel offset slider to the BeamNG tuning menu[/list] We'll keeping you updated with where we are with the various features in the pipeline. Cheers!