Another round of quick fixes for the latest version, addressing both campaign and general issues. [h3]General Fixes & Improvements[/h3][list][*] Added factory production unit output & operating cost / total PU to factory building panel [*] Photoscene ray-tracing settings now synced with game graphics settings by default [*] Fixed pre-production calendar years displaying wrong passed 1946 [*] Fixed transmission tunnel being huge (max size) before you choose an engine [*] Fixed doubled sales / production after forecaster crash caused by price adjustment [*] Fixed car factories breaking when opening multiple factories associated with the same trim slots [*] Fixed auto-manuals not being selectable as a transmission part in BeamNG [*] Fixed trim prices for cars unexpectedly showing as hundreds of millions of dollars [*] Fixed the ordering of engine variants in campaign being random [*] Fixed some tyre textures are exporting extremely low resolution to BeamNG [*] Fixed issues with the Manta-esque car body [*] Fixed issue with 00sGPV_HoodLatch_BP material assignments [*] Fixed issues with Winga Dinga fixtures[/list] There will most likely be another patch before the weekend. Thank you for all the reports and comments, much appreciated! Cheers!