LCV4.2.17 Hotfix
Author: Killrob,
published 2 years ago,
Another round of quick fixes for the latest version, addressing both campaign and general issues.
[h3]General Fixes & Improvements[/h3][list][*] Added factory production unit output & operating cost / total PU to factory building panel
[*] Photoscene ray-tracing settings now synced with game graphics settings by default
[*] Fixed pre-production calendar years displaying wrong passed 1946
[*] Fixed transmission tunnel being huge (max size) before you choose an engine
[*] Fixed doubled sales / production after forecaster crash caused by price adjustment
[*] Fixed car factories breaking when opening multiple factories associated with the same trim slots
[*] Fixed auto-manuals not being selectable as a transmission part in BeamNG
[*] Fixed trim prices for cars unexpectedly showing as hundreds of millions of dollars
[*] Fixed the ordering of engine variants in campaign being random
[*] Fixed some tyre textures are exporting extremely low resolution to BeamNG
[*] Fixed issues with the Manta-esque car body
[*] Fixed issue with 00sGPV_HoodLatch_BP material assignments
[*] Fixed issues with Winga Dinga fixtures[/list]
There will most likely be another patch before the weekend.
Thank you for all the reports and comments, much appreciated!
Cheers!