Lots of important fixes, tweaks, and some new features are coming at you in this latest update to the opt-in alpha of the game. If you want to check it out and have not opted in yet, you can do so by right-clicking the game in your Steam Library, choosing Properties, Betas, and select the openbeta - 4.2 alpha testing branch. [img]https://clan.cloudflare.steamstatic.com/images//8118030/962d21f910286f04556ea17134fa25d2b21dc327.jpg[/img] [i]Making the underlying NA torque curve visible is surprisingly useful. Also... twin-scroll![/i] [h3]General Fixes[/h3][list][*] Game engine got updated to its second patch version, UE4.27.2 [*] Decreased game launcher height so it fits on smaller resolution screens [*] Fixed possible way to fixture nuke two cars simultaneously with undo and cause "jello cars" [*] Turned off the export cars button from the pause menu as it is a suspected source of car nukings [*] Fixed fixture state that can result in destroying fixture positions on body morphs [*] Fixed fixture conforming to the car while it is being dragged around costing lots of performance [*] Fixed fixture text not respecting the 3D mode non-conforming [*] Fixtures no longer cut out seams that they are placed over [*] Fixed cases of extreme bloom when using minimal bloom settings [*] Fixed not being able to turn off motion blur in settings [*] Fixed engine family quality slider not updating engine stats if the engine is in a car [*] Fixed every engine supposedly needing Magnesium Works [*] Optimized competitor lookup performance [*] Added some logging to help debug a start up crash [*] Big performance increase for high-fixture-count cars[/list] [h3]Gameplay[/h3][list][*] Fully fleshed out stats for the various intake options [*] Tweaked intake flow limits and made compact intake more viable [*] Tweaked cam progression tfor more usable range, cam 0 is now = 15, 100 still is = 120 [*] Reduced quality effects on baseline NA torque to make more realistic Nm/L figures [*] Fixed entertainment weights being way too high [*] Tweaked all fuel system prices [*] Added a dashed "base NA equivalent" line to the power torque graph for turbocharged engines [*] Tweaked flow reductions of all muffler types and catalytic converters [*] Fixed loudness inconsistency in intake options[/list] [h3]Turbos[/h3][list][*] Added twin-scroll turbos [*] Added race tubular turbo headers option (graphics not in yet, but next patch!) [*] Added much more cam dependence into turbo spool point [*] Revised intake & header resonance effects to be more realistic [*] Revised spool behavior based on turbo size [*] Tweaked compressor map progression to not require as much quality for modern turbos [*] Tweaked turbo AR ratio progression with Tune slider[/list] [h3]Design, Art, Content[/h3][list][*] Added a ruler fixture for all your measuring needs [*] Fixed engine bay sizes on 11_Eu_Super families which were too small [*] Fixed body material issues with 10scoupe02large and 10scoup02_large_convH [*] Fixed 10sCoupe02 Series and 00s_Van_Lowroof that got corrupted for 4.2.4 [*] Fixed custom paints having incorrect sizes when applied to scaled fixtures [*] Fixed very poor performance of Desert Gas Station photoscene [*] Fixed extreme light strength in reflections in Modern Studio by default [*] Fixed a bunch of weird / inconsistent seat row limitations for various car bodies [*] Fixed cloth paint material scaling incorrectly with different objects[/list] [h3]Modding[/h3][list][*] Updated SteamWrosk SDK to 1.52 and addressed a startup crash [*] Fixed numberplate material missing from SDK tools [*] Added Steam workshop / exporter categories for rocker covers, props, and custom paints[/list] Loads of issues and features to work on still before a beta, but things are coming together nicely and the alpha is becoming more playable... and hopefully enjoyable... with every patch. Thank you to everyone helping out by reporting issues! Cheers