LCV4.2.6 Patch - Open Alpha
Author: Killrob,
published 2 years ago,
Lots of important fixes, tweaks, and some new features are coming at you in this latest update to the opt-in alpha of the game.
If you want to check it out and have not opted in yet, you can do so by right-clicking the game in your Steam Library, choosing Properties, Betas, and select the openbeta - 4.2 alpha testing branch.
[img]https://clan.cloudflare.steamstatic.com/images//8118030/962d21f910286f04556ea17134fa25d2b21dc327.jpg[/img]
[i]Making the underlying NA torque curve visible is surprisingly useful. Also... twin-scroll![/i]
[h3]General Fixes[/h3][list][*] Game engine got updated to its second patch version, UE4.27.2
[*] Decreased game launcher height so it fits on smaller resolution screens
[*] Fixed possible way to fixture nuke two cars simultaneously with undo and cause "jello cars"
[*] Turned off the export cars button from the pause menu as it is a suspected source of car nukings
[*] Fixed fixture state that can result in destroying fixture positions on body morphs
[*] Fixed fixture conforming to the car while it is being dragged around costing lots of performance
[*] Fixed fixture text not respecting the 3D mode non-conforming
[*] Fixtures no longer cut out seams that they are placed over
[*] Fixed cases of extreme bloom when using minimal bloom settings
[*] Fixed not being able to turn off motion blur in settings
[*] Fixed engine family quality slider not updating engine stats if the engine is in a car
[*] Fixed every engine supposedly needing Magnesium Works
[*] Optimized competitor lookup performance
[*] Added some logging to help debug a start up crash
[*] Big performance increase for high-fixture-count cars[/list]
[h3]Gameplay[/h3][list][*] Fully fleshed out stats for the various intake options
[*] Tweaked intake flow limits and made compact intake more viable
[*] Tweaked cam progression tfor more usable range, cam 0 is now = 15, 100 still is = 120
[*] Reduced quality effects on baseline NA torque to make more realistic Nm/L figures
[*] Fixed entertainment weights being way too high
[*] Tweaked all fuel system prices
[*] Added a dashed "base NA equivalent" line to the power torque graph for turbocharged engines
[*] Tweaked flow reductions of all muffler types and catalytic converters
[*] Fixed loudness inconsistency in intake options[/list]
[h3]Turbos[/h3][list][*] Added twin-scroll turbos
[*] Added race tubular turbo headers option (graphics not in yet, but next patch!)
[*] Added much more cam dependence into turbo spool point
[*] Revised intake & header resonance effects to be more realistic
[*] Revised spool behavior based on turbo size
[*] Tweaked compressor map progression to not require as much quality for modern turbos
[*] Tweaked turbo AR ratio progression with Tune slider[/list]
[h3]Design, Art, Content[/h3][list][*] Added a ruler fixture for all your measuring needs
[*] Fixed engine bay sizes on 11_Eu_Super families which were too small
[*] Fixed body material issues with 10scoupe02large and 10scoup02_large_convH
[*] Fixed 10sCoupe02 Series and 00s_Van_Lowroof that got corrupted for 4.2.4
[*] Fixed custom paints having incorrect sizes when applied to scaled fixtures
[*] Fixed very poor performance of Desert Gas Station photoscene
[*] Fixed extreme light strength in reflections in Modern Studio by default
[*] Fixed a bunch of weird / inconsistent seat row limitations for various car bodies
[*] Fixed cloth paint material scaling incorrectly with different objects[/list]
[h3]Modding[/h3][list][*] Updated SteamWrosk SDK to 1.52 and addressed a startup crash
[*] Fixed numberplate material missing from SDK tools
[*] Added Steam workshop / exporter categories for rocker covers, props, and custom paints[/list]
Loads of issues and features to work on still before a beta, but things are coming together nicely and the alpha is becoming more playable... and hopefully enjoyable... with every patch.
Thank you to everyone helping out by reporting issues!
Cheers