A good bunch of additions and fixes in today's patch as we're wrapping up the series of campaign focused updates. [h3]LCV4.2.22 Hotfix[/h3] [list][*] Implemented DLSS [*] Re-enabled Add Variant button in engine manager in sandbox [*] Improved factory addon costs & construction time logic on new configurations [*] Added .car backup to avoid overwriting on multiple exports. Old cars increment and are moved to /CarSaveExport/ExportedBackup [*] Added a Floating Car Stats Widget to props selection [*] Fixed morph UI getting into state where not showing all morph sliders [*] Fixed issue where demographics never calculate if factory got removed [*] Fixed issues with R&D unlocks not being available when they should [*] Fixed various engine cloning issues caused by variants not loading their family UIDs [*] Fixed (potentially) trim body selection UI overlapping trims or failing to allow selection occasionally [*]Fixed 95_jp_hatchback_3door_* being 5 door [*] Fixed semi slick cross ply tyre tread pattern[/list] Next up is us finalizing the complete revamp of the engine calculations, which are almost ready and working in the game. As that constitutes a larger change, we likely need a week or two to get it all set up and tested though. We'll keep you posted! Cheers