LCV4.2.22 Hotfix
Author: Killrob,
published 2 years ago,
A good bunch of additions and fixes in today's patch as we're wrapping up the series of campaign focused updates.
[h3]LCV4.2.22 Hotfix[/h3]
[list][*] Implemented DLSS
[*] Re-enabled Add Variant button in engine manager in sandbox
[*] Improved factory addon costs & construction time logic on new configurations
[*] Added .car backup to avoid overwriting on multiple exports. Old cars increment and are moved to /CarSaveExport/ExportedBackup
[*] Added a Floating Car Stats Widget to props selection
[*] Fixed morph UI getting into state where not showing all morph sliders
[*] Fixed issue where demographics never calculate if factory got removed
[*] Fixed issues with R&D unlocks not being available when they should
[*] Fixed various engine cloning issues caused by variants not loading their family UIDs
[*] Fixed (potentially) trim body selection UI overlapping trims or failing to allow selection occasionally
[*]Fixed 95_jp_hatchback_3door_* being 5 door
[*] Fixed semi slick cross ply tyre tread pattern[/list]
Next up is us finalizing the complete revamp of the engine calculations, which are almost ready and working in the game. As that constitutes a larger change, we likely need a week or two to get it all set up and tested though.
We'll keep you posted!
Cheers