Ellisbury Update Open Beta: Patch 8
Author: Killrob,
published 6 months ago,
With this patch we do have another release candidate version for you. Planning to release the big one very soon!
[h3]Fixes & Improvements[/h3][list]
[*] Fixed acceleration / traction graph scaling issue disappearing acceleration line
[*] Fixed power steering warning showing up twice
[*] Fixed traction tests lua error and not populating the offroad stats
[*] Fixed finishing an engine half populating demographics side panel
[*] Fixed gearbox warning showing up on incomplete cars
[*] Fixed factory staff requirements not updating in parts of the factory UI
[*] Fixed quality slider tooltips with partially broken/empty formatting
[*] Fixed gearbox torque limit number not converting to lb/ft
[*] Fixed engine factories always hiring 3 shifts worth of staff, now the minimum is 0.5 shifts
[*] Fixed convertible options not accumulating any familiarity
[*] Fixed lua error changing forecaster target years
[*] Added expenses pie chart segment for over-staffing costs on factories
[*] Tweaked desirability datafield coloring in main campaign hub to look less tragic
[*] Fixed loading a trim in a new facelift not triggering a recalc
[*] Changed gearbox ratio range reliability penalty to kick in at 1.0 inteaad of 0.9
[*] Increased PU and ET costs of double wishbone and pushrod suspension[/list]
[h3]Exporter Changes[/h3][list]
[*] Fixed cars not appearing on the car selection page
[*] Fixed 2WD drivemode not having a unique UI color
[*] Tweaked subframe weight
[*] Added minimum throttle limits to traction control
[*] Fixed Issue where some cars would not appear in Vehicle Selector
[*] Fixed Issue where Beam would pick up new mod zips to quickly and think the zip is corrupt[/list]
Let us know if you run into any new or old issues that ought to be fixed.
Cheers!