Greetings, Artificers! Another exciting update from the depths of the tower as we draw ever closer to release day. [h3]Steam Deck Compatibility[/h3] I may have claimed Steam Deck ready a little prematurely! After wrestling with button mapping differences and elusive font issues on the Steam Deck, I’ve made substantial headway. I tackled the quirks of UI design, especially with those pesky large numbers that didn't want to stay in their place. Now, everything fits perfectly, ensuring a smooth experience for all our Steam Deck wizards. [img]https://clan.cloudflare.steamstatic.com/images//44225778/aac9f78393d71ae39736cb565713817b36a9a838.png[/img] [h3]Achievements Unlocked![/h3] I'm thrilled to announce the addition of 16 achievements for the full release! These range from the straightforward "research all the things" to the more challenging task of bringing a Grandmaster to 100% happiness. It's all about adding that extra layer of fun and satisfaction to your tower-managing adventures. I may have cheated a little for this screenshot ;) [img]https://clan.cloudflare.steamstatic.com/images//44225778/cb96910d8871971a46112e5af6ba5ca966f1b723.png[/img] [h3]Enhanced Learning with New Tips[/h3] Expanding the tutorial was tempting, but to keep things light and engaging, I've decided to sprinkle in more tips as you play. You'll find guidance on everything from crafting ammo for trap rooms and expanding your defense with the War Chamber, to managing Erratic Essence and using the Auto-Order feature for efficient crafting. Hopefully this makes things a little easier! [img]https://clan.cloudflare.steamstatic.com/images//44225778/b0196bc3f9fdd3462c3083312eaa28bb319406f1.png[/img] [h3]Key Fixes and Enhancements:[/h3] [list] [*] Steam Deck UI debugging and improved button mapping [*] Revamped profiles now ensure you start with sound on.. whoops [*] L3 + R3 and Dpad binding fixes for Steam Deck [*] Night skipping and controller support enhancements [*] Debug data cleanup and Linux build improvements for a universal experience [*] Portal Room enhancements for smoother headhunting and display [*] Special rooms in the demo are clearly marked as unavailable for GodMaker [*] Numerous fixes for controller support, enhancing navigation and room management [*] Tutorial and gameplay adjustments for an even smoother journey in Artificer’s Tower [*] New gameplay option to resume at x1 speed after unpausing, for those who like to take their time [/list] [h3]Looking Ahead[/h3] With achievements now integrated and the Steam Deck behaving, my sights are set on further enriching your experience in Artificer's Tower. The journey is far from over, and every update brings us closer to creating the ultimate magical tower simulation. We're down to the final days and its quality of life, fixes, and balance from here on out. Stay magical, Jason [img]https://clan.cloudflare.steamstatic.com/images//44225778/275f272a46ed5cbbe67e9ee0c5924b8b045ae0cb.png[/img]