Artificer's Tower Update: Twitch Integration and Game Tweaks!
Author: Jason@RodentGames,
published 10 months ago,
Good after morning!
I managed to steal some time away from Artificer's Tower over the holidays, but I still made progress for the upcoming Next Fest.
[h3]Twitch Integration![/h3]
Six years ago, when I first envisioned this game, Twitch integration was one of the initial features I planned. The goal was to enable Twitch streamers to seamlessly incorporate viewer names from chat and allow the chat to instigate some in-game chaos. While I haven't fully realized the latter, you can now integrate Twitch viewer names in a couple of ways.
Firstly, the system can auto-assign names to new mages appearing in various game areas. For greater control, you can manually edit a mage’s name anytime using the Twitch icon, as shown below. This offers three options: select manually, choose randomly, or set up a draw in Twitch chat.
[img]https://clan.cloudflare.steamstatic.com/images//44225778/2978729dcc7aab8995b319e24d833bd77718a2a9.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44225778/5b3a9e3689c13ed7e1c6f48da10258b79ad72317.png[/img]
[h3]Tweaks and More Tweaks[/h3]
Recently, I received crucial feedback about the steep difficulty spike after defeating a boss. It felt like suddenly shifting from fighting tier one enemies to tier two enemies after the next attack. To address this, I've modified the system to transition more gradually. This adjustment is also implemented in Custom Mode, allowing for complete control.
[img]https://clan.cloudflare.steamstatic.com/images//44225778/9eefa16755d76f6b4fc996808f701aa8b97b164f.png[/img]
Honorable mentions:
[list]
[*] Added more tooltips for equipment and munitions for quick understanding of their functions.
[*] Introduced an in-stock toggle for the Item Selection window.
[*] Enhanced the munitions Glossary entry with additional details.
[*] Implemented a more efficient sorting system for the game windows.
[/list]
[h3]What's Next?[/h3]
The next update might be slightly delayed due to the hustle of the upcoming Next Fest and a challenging new feature I'm tackling: Controller support. Integrating controller functionality in a game like Artificer's Tower is no small feat, but it's a step towards making the game fully playable on the Steam Deck! Stay tuned for more updates.
Thanks for your ongoing support,
Jason
[img]https://clan.cloudflare.steamstatic.com/images//44225778/275f272a46ed5cbbe67e9ee0c5924b8b045ae0cb.png[/img]