Hello All! Tomorrow is the big day, and I wanted to release a final patch of fixes and optimizations before then! [img]https://clan.cloudflare.steamstatic.com/images//44225778/e9a349b9a18a56f754948c50e3de7a4319ff9528.gif[/img] Several minor optimizations in this build should make large-scale combat faster yet again, but the critical testing this week focused on long-running games. As a solo developer, it can be hard to get into the long game, but thankfully, custom mode allowed me to speed things up. What this allowed for is setting up an automated tower that can reach day 150 with minimal work, and I left it running overnight with no troubles! [img]https://clan.cloudflare.steamstatic.com/images//44225778/7752bb65c41d50b9bbbeee8be72f43c2d67f382d.gif[/img] If anyone does run into any difficulties don't hesitate to join the Discord and ping me directly, I've taken the this week and next off of work to make sure I have time to fix anything at lightning speed. Thanks as always, Jason [img]https://clan.cloudflare.steamstatic.com/images//44225778/275f272a46ed5cbbe67e9ee0c5924b8b045ae0cb.png[/img]